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PostPosted: Wed May 06, 2015 2:37 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1075
Game: http://store.steampowered.com/app/359220/
Example: https://yadi.sk/d/wzsEfq_3gTt4t


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PostPosted: Wed May 06, 2015 5:30 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8291
I have just updated the script to version 0.3:
http://aluigi.org/papers/bms/others/mx_atv.bms


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PostPosted: Wed May 06, 2015 6:00 pm 
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Thx aluigi


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PostPosted: Sun Jun 03, 2018 2:55 am 

Joined: Fri May 18, 2018 3:02 am
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aluigi wrote:
I have just updated the script to version 0.3:
http://aluigi.org/papers/bms/others/mx_atv.bms

Bro, what does this script do?


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PostPosted: Sun Jun 03, 2018 12:22 pm 
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In theory it should be able to extract all the files offrom the following archives of the MXvsATV series: pak, package, database


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PostPosted: Wed Jun 06, 2018 10:42 am 

Joined: Fri May 18, 2018 3:02 am
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aluigi wrote:
In theory it should be able to extract all the files offrom the following archives of the MXvsATV series: pak, package, database


OK!
So, after I unpacked some racetracks' PAK files, I saw they have a lot of nVidia-based DXT textures, and now I think that's why my Intel onboard graphics GPU can't handle them and crashes when about to start the race.
Do you know if there's some method / program that allows converting nVidia-based DXT textures into Intel-based DXT textures?


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PostPosted: Wed Jun 06, 2018 3:26 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 218
+COTAY wrote:
So, after I unpacked some racetracks' PAK files, I saw they have a lot of nVidia-based DXT textures, and now I think that's why my Intel onboard graphics GPU can't handle them and crashes when about to start the race.
I have just a little knowledge about textures but... DDS textures are handled by DirectX, not by GPU, so I don't think that PIXELFORMAT have any relation with your problem to run the game.

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PostPosted: Thu Jun 07, 2018 6:18 am 

Joined: Fri May 18, 2018 3:02 am
Posts: 6
Delutto wrote:
+COTAY wrote:
So, after I unpacked some racetracks' PAK files, I saw they have a lot of nVidia-based DXT textures, and now I think that's why my Intel onboard graphics GPU can't handle them and crashes when about to start the race.
I have just a little knowledge about textures but... DDS textures are handled by DirectX, not by GPU, so I don't think that PIXELFORMAT have any relation with your problem to run the game.

Hey bro, thanks for your response! Yeah, Im quite a noob with this game modding stuff, but anyway would you like to help me a little by telling me what things should I learn about these type of textures in order to make this game work on my Pc?
Thanks in advance


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