ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sat Dec 16, 2017 10:39 pm

All times are UTC




Post new topic  Reply to topic  [ 25 posts ]  Go to page 1 2 Next
Author Message
 Post subject: My AutoIt source codes
PostPosted: Fri Feb 20, 2015 1:50 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 146
There are my source codes of the tools i made. You need to use AutoIt to build them.
I'm not sure all of them are working, so if it's not, and you fix it, please share it here.
If you see something stupid in the code, keep it in mind that i'm not an expert, only in hobby level.
Download
You need to put the files from the Include folder to your AutiIt3\Include folder.


Last edited by swuforce on Wed Nov 15, 2017 5:36 pm, edited 23 times in total.

Top
   
PostPosted: Sat Feb 21, 2015 3:01 pm 

Joined: Wed Oct 08, 2014 1:03 pm
Posts: 30
Thank you for the source files.
I just tested the scripts for Memento Mori 2 and they work perfectly but we must add the Binary.au3 script.
I have two other games that I despair of being able to translate because I can not properly extract the texts.
I tried to inspire me with your scripts but I'm starting in autoit and I'm really too bad.
Here are the files. These games are quite old.
If you can take a look or give me advice ...


Attachments:
File comment: Olds games files
Old Game.zip [371.34 KiB]
Downloaded 223 times
Top
   
PostPosted: Mon Mar 16, 2015 10:08 am 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 743
Hi swuforce

Error

Image


Top
   
PostPosted: Tue Mar 17, 2015 7:33 am 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 146
I can't find the original download page, so here is it.


Attachments:
ArrayNaturalSort.7z [2.61 KiB]
Downloaded 255 times
Top
   
PostPosted: Wed Mar 18, 2015 10:43 pm 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 743
Thx swuforce.

How to edit .SoundNodeWave file?
Image

Sample: https://yadi.sk/d/BvgT2rDefMHWD
Game: The Old City Leviathan


Top
   
PostPosted: Tue Jun 23, 2015 2:52 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 146
Here is a small sample how to make a script for a file.
First thing is to determinate the file structure, but for this file Ekey already did it.
viewtopic.php?f=12&t=980&start=2

Description is in the script.


Attachments:
sample.7z [12.56 KiB]
Downloaded 159 times
Top
   
PostPosted: Fri Jun 26, 2015 7:44 am 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 743
Thanks swuforce
Text tool only string.pac\text binary files. For other files tool?


Attachments:
Only string.pac text binary files tool.rar [859.88 KiB]
Downloaded 337 times
Top
   
PostPosted: Sun Sep 06, 2015 6:22 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 160
Hi, i have a problem with Ori and the blind forest textool. I tried to reimport without editing text, but footer have some change? Anything wrong? Thanks!
Image


Top
   
PostPosted: Tue Jan 26, 2016 5:06 pm 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 160
Hi! I used your scripts - "unreal_loc_int_export.au3" to export text succefull with my file, i have a problem with unicode import - "unreal_loc_int_import.au3". With *.SoundNodeWave :

Image

with uni signal, text import normal.

Image

and with ascii signal, text display not correct (ẩ=>?, ổ=>?,...)
Can i change signal from ascii:000000 => unicode:FFFFFF and how, please? Because, if i copy text with unicode encode (RUS) and replace with INT (ENGLISH-ASCII), text will display correct. Thanks!

Example file:
Attachment:
example.rar [111.54 KiB]
Downloaded 96 times


Top
   
PostPosted: Tue Jan 26, 2016 7:34 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 118
I had the same request on swuforce, and he helped me to modify his importing script to "import always as unicode" :)

Try it.


Attachments:
unreal_loc_int_import_INT_unicode.zip [1.85 KiB]
Downloaded 166 times
Top
   
PostPosted: Tue Jan 26, 2016 11:54 pm 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 160
MerlinSVK wrote:
I had the same request on swuforce, and he helped me to modify his importing script to "import always as unicode" :)

Try it.


Thanks!


Top
   
PostPosted: Sat Jan 30, 2016 1:54 am 

Joined: Sat Jun 06, 2015 11:42 pm
Posts: 17
Hi swuforce.Wwe2k15 import error

Image


Top
   
PostPosted: Wed Feb 03, 2016 5:09 am 

Joined: Sat Jun 06, 2015 11:42 pm
Posts: 17
Hi swuforce, Blur pc import error;

Image


Attachments:
Cevrilecekler.rar [1.1 MiB]
Downloaded 135 times
Top
   
PostPosted: Wed Feb 03, 2016 7:21 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 118
MitiSen wrote:
Hi swuforce, Blur pc import error;


Oh c'mon buddy, you can fix it by yourself, just open the source code, go to line 44, and add word "Then" on its end.

So
Code:
If $o == $Langs


change to

Code:
If $o == $Langs Then


Top
   
PostPosted: Wed Feb 03, 2016 7:46 pm 

Joined: Sat Jun 06, 2015 11:42 pm
Posts: 17
MerlinSVK wrote:
MitiSen wrote:
Hi swuforce, Blur pc import error;


Oh c'mon buddy, you can fix it by yourself, just open the source code, go to line 44, and add word "Then" on its end.

So
Code:
If $o == $Langs


change to

Code:
If $o == $Langs Then


I do not quite understand code sorry man and thank you for helping...


Top
   
PostPosted: Fri Feb 12, 2016 11:59 am 

Joined: Fri Feb 12, 2016 11:53 am
Posts: 3
Firewatch importer tool has this error for me (after selecting the .txt file): Line 4071 (File xxx\firewatch_import.exe): Error: Subscript used on non-accesible variable. Which apparently there aren't that much of lines.
And if I try to run the source code, this time it's: Line 9.
Does anyone else has this this issue? I tried running as administrator.


Top
   
PostPosted: Fri Feb 12, 2016 12:51 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 118
Quote:
Firewatch importer tool has this error



Quick&Dumb work-around:

In the source code change line 7

Code:
7:   $Dir = StringTrimRight(CompGetFileName($TxtPath),4)


to

Code:
7:   $Dir = FileSelectFolder("Select folder with -2 files", "", "", @ScriptDir)
8:   If $Dir = "" Then
9:     Exit
10:  EndIf


After execution of the import script, you will be prompted twice. 1. for translated resources.txt and 2. for folder containing *.-2 files.


Top
   
PostPosted: Fri Feb 12, 2016 3:05 pm 

Joined: Fri Feb 12, 2016 11:53 am
Posts: 3
Thanks, got it all worked out. :)


Top
   
PostPosted: Sat Feb 13, 2016 2:51 pm 

Joined: Fri Oct 09, 2015 1:41 am
Posts: 45
Merlin or qabRieL, my first time using this tool, how can i get the languages files? How folder i go? Please, help....

I allready download that tool, and here at desktop. I open the firewatch_export.exe and select the ...\Firewatch\firewatch_Data\Resources but i got error.


Top
   
PostPosted: Tue Mar 28, 2017 10:33 pm 

Joined: Fri Feb 12, 2016 11:53 am
Posts: 3
Hi. Anyway you could make one for the A Story About My Uncle?
Example files:


Attachments:
AG-Workshop_LOC_INT.rar [951.08 KiB]
Downloaded 52 times
Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 25 posts ]  Go to page 1 2 Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited