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 Post subject: Project Cars 2
PostPosted: Sat Jul 25, 2015 8:31 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6163
Script updated to version 0.2.1:
http://aluigi.org/papers/bms/nfsshift.bms


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 Post subject: Re: Project Cars 2
PostPosted: Wed Mar 01, 2017 8:29 pm 
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Script 0.2.4
The only change is the oodle compression used for type 3.


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 Post subject: Re: Project Cars 2
PostPosted: Tue Mar 07, 2017 5:37 am 

Joined: Fri Nov 21, 2014 4:03 am
Posts: 304
aluigi wrote:
Script 0.2.4
The only change is the oodle compression used for type 3.


It's too complicate for me to understand. :? It may not support reimport, right?


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 Post subject: Re: Project Cars 2
PostPosted: Wed Mar 08, 2017 12:19 pm 
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The part you have to understand is only the new version :D
Sometimes I post also the technical details for who is curious.

Reimporting should work correctly because there is the oodle re-compressor, so no problems.


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 Post subject: Re: Project Cars 2
PostPosted: Wed Mar 08, 2017 4:20 pm 

Joined: Fri Nov 21, 2014 4:03 am
Posts: 304
aluigi wrote:
The part you have to understand is only the new version :D
Sometimes I post also the technical details for who is curious.

Reimporting should work correctly because there is the oodle re-compressor, so no problems.


Thank you. Could you take a look at *.bml file?
https://drive.google.com/file/d/0B8JGJb-FRy_bTzJDQkxkcHpmbEU/view?usp=sharing


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 Post subject: Re: Project Cars 2
PostPosted: Wed Mar 08, 2017 7:40 pm 
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Sorry, I work only with archives.


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 Post subject: Re: Project Cars 2
PostPosted: Thu Mar 09, 2017 8:38 am 

Joined: Fri Nov 21, 2014 4:03 am
Posts: 304
aluigi wrote:
Sorry, I work only with archives.


Uhm.. I'm sorry. :cry:


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 Post subject: Re: Project Cars 2
PostPosted: Fri Jun 16, 2017 2:15 pm 
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I have been told that just recently the game has been updated and the script is no longer compatible with the archives.
I don't think I will work on this but if someone has one of these small archives to share, that would be useful (maybe other users and I will take a quick look at it)


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 Post subject: Re: Project Cars 2
PostPosted: Fri Jun 16, 2017 5:51 pm 

Joined: Fri Jun 16, 2017 5:49 pm
Posts: 3
Here you go
Attachment:
BOOTUPAUDIO.zip [1001 Bytes]
Downloaded 3 times


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 Post subject: Re: Project Cars 2
PostPosted: Sat Jun 17, 2017 10:00 pm 
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Any idea when the game will be officially released?
The "late 2017" on Steam is so vague :)


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 Post subject: Re: Project Cars 2
PostPosted: Mon Jun 19, 2017 1:14 pm 

Joined: Fri Jun 16, 2017 5:49 pm
Posts: 3
September 22


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 Post subject: Re: Project Cars 2
PostPosted: Wed Jun 21, 2017 12:24 pm 

Joined: Fri Jun 16, 2017 5:49 pm
Posts: 3
Hi there! Any news on updated script? Or maybe some guide how to update it?


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