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PostPosted: Sun Nov 12, 2017 8:26 am 

Joined: Sun Nov 12, 2017 8:08 am
Posts: 1
the game resource is in .png format and it turns out to be .nifs file when i check it using hex editor. So i used monster hunter .nifs bms script. but the extracted file are bunch of .wav, .uni, .bkh files with 0000xx name. any help? thanks in advance ^_^


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PostPosted: Sun Nov 12, 2017 4:00 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7249
There are no filenames stored in the archive so the output files have only a "guessed" extension.

As written in the comment at the beginning of the script, the format is a mess and you are lucky to get some files correctly extracted from it :)


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PostPosted: Sun Nov 12, 2017 6:58 pm 

Joined: Sun Oct 04, 2015 2:27 am
Posts: 168
THAT UNITY


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