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PostPosted: Fri Aug 03, 2018 12:52 pm 

Joined: Sat Feb 24, 2018 7:24 am
Posts: 3
TheUkrainianBard wrote:
Strange, it worked for me and there was no regression for my PS4 samples.

Ok. It's my fault. Sorry.
But how did you get dxt5 image without vertical flip?
I can extract only uncompressed dds (4mb).


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PostPosted: Fri Aug 03, 2018 3:34 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 72
With help of an extremely useful Raw texture previewer/converter by id-daemon.
Noesis should show width, height, format and starting offset in Export window.


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PostPosted: Sun Aug 19, 2018 7:20 pm 

Joined: Fri Jul 27, 2018 10:44 am
Posts: 4
TheUkrainianBard wrote:
Strange, it worked for me and there was no regression for my PS4 samples.

Update: I've fixed regressions, first post updated.


thank you for this update, just about everything opens now, apart from character, monster and weapons images, i guess because there models are with them too, and in the bg/parts folder for parts.GCM.phyre doesn't work either, i believe that also has 3d models too, anyways thank you with the work you have done for Dragon Quest Builders.


Last bumped by TheUkrainianBard on Sun Aug 19, 2018 7:20 pm.


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