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PostPosted: Wed Oct 16, 2019 7:46 pm 

Joined: Sat Apr 20, 2019 6:13 pm
Posts: 2
I explored lua scripts in the game that uses Fox Engine and saw that engine functions are called from there. For example "Fox.GetPlatformName()" , "Fox.SetActMode( "EDIT" )" or "Fox.Log("Gr shader initialized.")".

So are there possible ways to get a list of the engine functions available? Maybe tracing of known functions will help to trace any other? I'm not a senior programmer, but maybe someone have any ideas?


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PostPosted: Wed Oct 16, 2019 9:17 pm 
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Joined: Sat Dec 27, 2014 8:49 pm
Posts: 188
If you have access to the Lua state, you can dump the entire global space. Everything normally exposed to Lua will be placed into _G in some manner which you can find examples of dumping to file online. In your examples there, you'd probably find the Fox related stuff in the _G.Fox table.

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PostPosted: Thu Feb 06, 2020 9:38 am 
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Joined: Thu Feb 06, 2020 9:13 am
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atom0s wrote:
If you have access to the Lua state, you can dump the entire global space. Everything normally exposed to Lua will be placed into _G in some manner which you can find examples of dumping to file online. In your examples there, you'd probably find the Fox related stuff in the _G.Fox table.


Thanks for the answer, I had the same question

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