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PostPosted: Tue Apr 13, 2021 6:19 am 

Joined: Thu May 14, 2020 5:43 am
Posts: 4
Code:
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\aftermath_andrewconcussed.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\aftermath_andrewconcussed"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\aftermath_andrewconcussed_master.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\aftermath_andrewconcussed_master"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\AndrewStandard.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\AndrewStandard"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\AndrewStandard_head.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\AndrewStandard_head"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\JohnStandard.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\JohnStandard"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\JohnStandard_head.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\andrewconcussed\JohnStandard_head"
quickbms.exe uasset.bms "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\angelalooksaround\aftermath_angelalooksaround.uasset" "E:\Games\The Dark Pictures Anthology - Little Hope\SMG024\Content\Paks\Exports\SMG024\Content\Animations\Exports\SMG024\Content\Animations\Cinematics\act_1\aftermath\angelalooksaround\aftermath_angelalooksaround"

I have a cmd file, It extracts the little hope texts(For localization).There are files more than 20k.It asks
Code:
Do you want to overwrite it?
    y = overwrite (you can use also the 'o' key)
    n = skip (default, just press ENTER)
    a = overwrite all the files without asking
    r = automatically rename the files with the same name
    s = skip all the existent files without asking


I have to press "a" for almost all files.
Is there a quickbms mod that this doesn't require to input ?


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PostPosted: Tue Apr 13, 2021 6:32 pm 

Joined: Tue Apr 13, 2021 6:31 pm
Posts: 3
Hi, I'm interested in this. I'm interested in translating the same game, can you advise me? What script do you use to extract texts for translation? Thanks for the help.


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PostPosted: Tue Apr 13, 2021 7:17 pm 
Site Admin
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12549
Yes, the option is -K
Code:
-K     automatically rename the output files if duplicates already exist


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