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 Post subject: Console bms script
PostPosted: Fri Oct 12, 2018 7:44 pm 

Joined: Thu Aug 07, 2014 10:28 pm
Posts: 285
What is the stance for decryption of console games?
Would the bms script need to have console keys in a separate download or would they be ok to include? Mabee compress then with zlib first? Or just encode b64 ?
Just worried about legal stance.

 Post subject: Re: Console bms script
PostPosted: Sat Oct 13, 2018 10:26 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11380
If you are worried about these things you can just take advantage of the "versatility" of the script.

A separate download with the keys posted on pastebin is a possible option.

The usage of "compressed MEMORY_FILE" (http://aluigi.org/bms/file_compressed_var.bms) works at some level too since the keys can't be indexed on search engines.

There is even an interesting alternative like encrypting the file with the keys using rc4 (non-block-cipher, even a simple xor if you prefer) and your own key and then prompting the user to insert the correct key for going forward. No key, no extraction :)
It would be up to you to decide how distributing the key and where (a comment in the script?).

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