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PostPosted: Mon Jun 24, 2019 1:31 am 

Joined: Sun Jun 23, 2019 2:23 am
Posts: 6
joaohw wrote:
Kaplas wrote:
joaohw wrote:
Hi :) ,i gave the same error.could not load file or assembly 'DataGridView NumericUpDownElements.I did not find "Unblock" button :?: .


Hi! When does it show the error? On app start? When trying to load a file?

Could you upload a screenshot of the error message?

appears when I try to modify the yakuza0.exe


Attachments:
error.jpg [399.68 KiB]
Not downloaded yet
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PostPosted: Mon Jun 24, 2019 8:59 am 

Joined: Fri Jan 25, 2019 2:47 pm
Posts: 53
Hello! If "DataGridViewNumericUpDownElements.dll" is in "plugins" folder and it doesn't have a "Unblock" button in properties, maybe it is corrupted. Try to download again from: https://mega.nz/#F!GZNQWSBQ!JA42-HIGTy79O0I7is0FGw


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PostPosted: Mon Jul 08, 2019 3:02 pm 

Joined: Sun Jun 23, 2019 2:23 am
Posts: 6
Kaplas wrote:
Hello! If "DataGridViewNumericUpDownElements.dll" is in "plugins" folder and it doesn't have a "Unblock" button in properties, maybe it is corrupted. Try to download again from: https://mega.nz/#F!GZNQWSBQ!JA42-HIGTy79O0I7is0FGw

gave the same error :( .It does not have how to manually install ASCII characters :?:
System.NullReferenceException: Object reference not set to an instance of an object.
    in YakuzaGame.Files.Exe.File.GetSubtitles ()
    in TF.Core.Files.BinaryTextFile.Open (DockPanel panel, ThemeBase theme)
    in TF.GUI.MainForm.ExplorerOnFileChanged (TranslationFile selectedFile)
    in TF.GUI.Forms.ExplorerForm.OnFileChanged (TranslationFile selectedFile)
    in TF.GUI.Forms.ExplorerForm.tvGameFiles_BeforeSelect (Object sender, TreeViewCancelEventArgs, and)
    in System.Windows.Forms.TreeView.OnBeforeSelect (TreeViewCancelEventArgs and)
    in System.Windows.Forms.TreeView.TvnSelecting (NMTREEVIEW * nmtv)
    in System.Windows.Forms.TreeView.WmNotify (Message & m)
    in System.Windows.Forms.TreeView.WndProc (Message & m)
    in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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PostPosted: Mon Jul 08, 2019 3:05 pm 

Joined: Sun Jun 23, 2019 2:23 am
Posts: 6
System.ArgumentNullException: Value can not be null.
Parameter Name: source
    in System.Linq.Enumerable.Any [TSource] (IEnumerable`1 source, Func`2 predicate)
    in YakuzaGame.Files.Exe.File.SubtitlePropertyChanged (Object sender, PropertyChangedEventArgs and)
    in YakuzaGame.Files.Exe.PatchView.OnCheckedChanged (Object sender, EventArgs, and)
    in System.Windows.Forms.CheckBox.OnCheckedChanged (EventArgs and)
    in System.Windows.Forms.CheckBox.set_CheckState (CheckState value)
    in System.Windows.Forms.CheckBox.OnClick (EventArgs and)
    in System.Windows.Forms.CheckBox.OnMouseUp (MouseEventArgs mevent)
    in System.Windows.Forms.Control.WmMouseUp (Message & m, MouseButtons button, Int32 clicks)
    in System.Windows.Forms.Control.WndProc (Message & m)
    in System.Windows.Forms.ButtonBase.WndProc (Message & m)
    in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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PostPosted: Mon Jul 08, 2019 3:08 pm 

Joined: Fri Jan 25, 2019 2:47 pm
Posts: 53
joaohw wrote:
gave the same error :( .It does not have how to manually install ASCII characters :?:
System.NullReferenceException: Object reference not set to an instance of an object.
    in YakuzaGame.Files.Exe.File.GetSubtitles ()
    in TF.Core.Files.BinaryTextFile.Open (DockPanel panel, ThemeBase theme)
    in TF.GUI.MainForm.ExplorerOnFileChanged (TranslationFile selectedFile)
    in TF.GUI.Forms.ExplorerForm.OnFileChanged (TranslationFile selectedFile)
    in TF.GUI.Forms.ExplorerForm.tvGameFiles_BeforeSelect (Object sender, TreeViewCancelEventArgs, and)
    in System.Windows.Forms.TreeView.OnBeforeSelect (TreeViewCancelEventArgs and)
    in System.Windows.Forms.TreeView.TvnSelecting (NMTREEVIEW * nmtv)
    in System.Windows.Forms.TreeView.WmNotify (Message & m)
    in System.Windows.Forms.TreeView.WndProc (Message & m)
    in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Do you have the Patch v4 applied to the game? https://steamcommunity.com/app/638970/d ... 128955853/


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PostPosted: Mon Jul 08, 2019 10:10 pm 

Joined: Sun Jun 23, 2019 2:23 am
Posts: 6
Kaplas wrote:
joaohw wrote:
gave the same error :( .It does not have how to manually install ASCII characters :?:
System.NullReferenceException: Object reference not set to an instance of an object.
    in YakuzaGame.Files.Exe.File.GetSubtitles ()
    in TF.Core.Files.BinaryTextFile.Open (DockPanel panel, ThemeBase theme)
    in TF.GUI.MainForm.ExplorerOnFileChanged (TranslationFile selectedFile)
    in TF.GUI.Forms.ExplorerForm.OnFileChanged (TranslationFile selectedFile)
    in TF.GUI.Forms.ExplorerForm.tvGameFiles_BeforeSelect (Object sender, TreeViewCancelEventArgs, and)
    in System.Windows.Forms.TreeView.OnBeforeSelect (TreeViewCancelEventArgs and)
    in System.Windows.Forms.TreeView.TvnSelecting (NMTREEVIEW * nmtv)
    in System.Windows.Forms.TreeView.WmNotify (Message & m)
    in System.Windows.Forms.TreeView.WndProc (Message & m)
    in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Do you have the Patch v4 applied to the game? https://steamcommunity.com/app/638970/d ... 128955853/

worked, thank you :D


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PostPosted: Mon Aug 12, 2019 10:23 am 

Joined: Thu Aug 08, 2019 11:16 pm
Posts: 6
Kaplas wrote:
joaohw wrote:
gave the same error :( .It does not have how to manually install ASCII characters :?:
System.NullReferenceException: Object reference not set to an instance of an object.
    in YakuzaGame.Files.Exe.File.GetSubtitles ()
    in TF.Core.Files.BinaryTextFile.Open (DockPanel panel, ThemeBase theme)
    in TF.GUI.MainForm.ExplorerOnFileChanged (TranslationFile selectedFile)
    in TF.GUI.Forms.ExplorerForm.OnFileChanged (TranslationFile selectedFile)
    in TF.GUI.Forms.ExplorerForm.tvGameFiles_BeforeSelect (Object sender, TreeViewCancelEventArgs, and)
    in System.Windows.Forms.TreeView.OnBeforeSelect (TreeViewCancelEventArgs and)
    in System.Windows.Forms.TreeView.TvnSelecting (NMTREEVIEW * nmtv)
    in System.Windows.Forms.TreeView.WmNotify (Message & m)
    in System.Windows.Forms.TreeView.WndProc (Message & m)
    in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Do you have the Patch v4 applied to the game? https://steamcommunity.com/app/638970/d ... 128955853/



Hello everyone, with my team we'd like to translate yakuza 0 in Italian. Thanks Kaplas for sharing all this information with us. I have a problem, when I try to open the tool, I have a series of error messages.

Error loading assembly:
TFGame.PhoenixWrightTrilogy,
TFGame.TheMissing,
TFGame.TrailsSky,
TFGame.Yakuza0,
TFGame.YakuzaIshin,
TFGame.YakuzaKiwami


How do I fix this? Thanks.


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PostPosted: Mon Aug 12, 2019 12:26 pm 

Joined: Thu Aug 08, 2019 11:16 pm
Posts: 6
ok I found the solution in previous messages


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PostPosted: Tue Aug 20, 2019 8:53 pm 

Joined: Thu Aug 08, 2019 11:16 pm
Posts: 6
It's possible to import and export the files only once or I have to export them one by one?


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PostPosted: Tue Aug 20, 2019 10:01 pm 

Joined: Fri Jan 25, 2019 2:47 pm
Posts: 53
No, sorry, there is no option to export all files to excel at once. Maybe you can automate it using AutoHotkey or other similar software.


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PostPosted: Sat Aug 24, 2019 1:14 pm 

Joined: Thu Aug 08, 2019 11:16 pm
Posts: 6
Kaplas wrote:
No, sorry, there is no option to export all files to excel at once. Maybe you can automate it using AutoHotkey or other similar software.

ok thanks the same, fantastic tool


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PostPosted: Mon Aug 26, 2019 5:48 pm 

Joined: Mon Aug 26, 2019 5:43 pm
Posts: 5
Thank you, Kaplas, your program works without any bugs. I can edit all of the text files. But game does not show characters like Ç, Ö, Ü even with your font. How do I enable the extended ASCII characters?


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PostPosted: Mon Aug 26, 2019 5:52 pm 

Joined: Fri Jan 25, 2019 2:47 pm
Posts: 53
To show those characters you have to replace the font and enable the patch "Usar codificación ISO-8895-1" in the .exe view.


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PostPosted: Mon Aug 26, 2019 8:06 pm 

Joined: Mon Aug 26, 2019 5:43 pm
Posts: 5
Thanks. Characters now show during cutscenes.


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PostPosted: Sun Oct 20, 2019 8:43 am 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 54
Fate sapere quando è pronta la localizzazione in Italiano che mi interessa! ;)


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PostPosted: Sat Jan 04, 2020 5:44 am 

Joined: Sun Nov 06, 2016 3:28 pm
Posts: 50
What tools using to edited (wdr par), Im using the Translation Framework but the file Fail to Extracted?

I tried to Yakuza 0 game

_________________
C.E.O Founder for IGTC Team [Indonesian Game Translator Community]
===============================================
Website Official : http://www.igtcid.blogspot.co.id
Fanspage Official : http://www.facebook.com/IGTC.Team


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PostPosted: Tue Feb 18, 2020 4:02 am 

Joined: Tue Feb 18, 2020 4:00 am
Posts: 1
How do I use Cyrillic? is it possible?


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PostPosted: Thu Feb 20, 2020 5:45 pm 

Joined: Mon Aug 26, 2019 5:43 pm
Posts: 5
Monores wrote:
How do I use Cyrillic? is it possible?


It is possible, you have to edit the font file (for example: delete the D and paint Д in D's place), then use Latin characters while translating for corresponding Cyrillic characters. When you write "Da" it will show up as "Дa." Game will show д instead of D, in game.


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PostPosted: Sat Apr 11, 2020 11:26 am 

Joined: Sat Apr 11, 2020 11:16 am
Posts: 1
Kaplas wrote:
Delutto wrote:
Knowledge(and tools) should be shared with everyone, this is the only way to keep the community alive.
Share your tool here in the topic, not by PM. A lot of people want to translate this game, and you certainly will receive the proper credits.


To translate Yakuza 0, you need these tools:

1. https://mega.nz/#F!WBszjaAI!IK9C89WluTjQBk8__EViTw

This tool will patch the .exe to allow extended ASCII characters and will add enough space at the end of the file to store the translated text.
Also, in this folder, there is a file named "hd2_hankaku.dds". This is the font used in the game and you need to replace it in the file font.par with the tool #2.

2. https://mega.nz/#F!aA0nxaSK!ZEXKzQlpAfwPL4PJwN-TuQ

This tool is based on Gibbed tool: https://github.com/gibbed/Gibbed.Yakuza0

The game files are packed inside .par files and you need this tool to unpack and repack them.

To unpack, just drop the .par file on ParTools.exe, and to repack drop the .unpack folder created.

3. https://mega.nz/#F!qM1VxapI!5skr5QFyU8F8kDnu6qQqOg

This tool can read the text files in the game and shows it in a grid to translate the strings. There are hundreds of files with text (almost all of them are inside "auth_w6_e", "bootpar", and "wdr_par_c")

To translate files, you need to create a New Translation ("Archivo - Nueva Traduccion") and select the files you want to translate (my advise is to create a translation for each game folder).

To generate the translated files, you have to select "Archivo - Exportar Traducción".

Whit this app, you can also export the texts to excel.

link is death
can you new upload?


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