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PostPosted: Fri Jun 21, 2019 5:57 am 
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Joined: Wed Oct 08, 2014 1:03 pm
Posts: 57
Unreal Locres Tool.7z contains the tools (they're scripts AutoIt).
To be able to use them, you will need to install AutoIt.
All swuforce scripts can be downloaded here.


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PostPosted: Sat Jun 29, 2019 7:24 am 

Joined: Sat Jun 29, 2019 7:23 am
Posts: 1
akintos wrote:
https://drive.google.com/open?id=1-ftM3xAukoogkU5SmNKmsXYLA4b6omgJ

This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)

Drag and drop locres file to exe or use it in command line.


Unreal Engine is full open source. try writing your own tool.

https://github.com/EpicGames/UnrealEngi ... source.cpp




Could you add repack feature in this locres tool? Thanks!


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PostPosted: Tue Jul 02, 2019 2:06 pm 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 239
vdchina wrote:
akintos wrote:
https://drive.google.com/open?id=1-ftM3xAukoogkU5SmNKmsXYLA4b6omgJ

This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)

Drag and drop locres file to exe or use it in command line.


Unreal Engine is full open source. try writing your own tool.

https://github.com/EpicGames/UnrealEngi ... source.cpp




Could you add repack feature in this locres tool? Thanks!

upload a file for sample


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PostPosted: Sat Jul 06, 2019 2:09 am 

Joined: Sat Jul 06, 2019 1:59 am
Posts: 3
Hi there, I used Bms to unpack Bloodstained to extract Chinese texts and optimize them, but the Localization folder only has "items" and it's obviously incomplete.
I also found these in the ini.text which means there's supposed to be more contents
Windows.Game:Internationalization:LocalizationPaths:0=%GAMEDIR%Content/Localization/Game
Windows.Game:Internationalization:LocalizationPaths:1=%GAMEDIR%Content/Localization/Items
Windows.Game:Internationalization:LocalizationPaths:2=%GAMEDIR%Content/Localization/NewTarget
Windows.Game:Internationalization:LocalizationPaths:3=%GAMEDIR%Content/Localization/Enemy

I've no idea of this. Is it because the game has been cooked?
Btw, I also found there're lots of stringtable uassets in L10N folder. Not sure if they're the ones I'm looking for, but I can't unpack them either.

So, would you mind helping me a bit?

The attachments are string.uasset files I found


Attachments:
StringTable.rar [65.58 KiB]
Downloaded 8 times
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