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PostPosted: Fri Jun 21, 2019 5:57 am 
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Joined: Wed Oct 08, 2014 1:03 pm
Posts: 62
Unreal Locres Tool.7z contains the tools (they're scripts AutoIt).
To be able to use them, you will need to install AutoIt.
All swuforce scripts can be downloaded here.


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PostPosted: Sat Jun 29, 2019 7:24 am 

Joined: Sat Jun 29, 2019 7:23 am
Posts: 2
akintos wrote:
https://drive.google.com/open?id=1-ftM3xAukoogkU5SmNKmsXYLA4b6omgJ

This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)

Drag and drop locres file to exe or use it in command line.


Unreal Engine is full open source. try writing your own tool.

https://github.com/EpicGames/UnrealEngi ... source.cpp




Could you add repack feature in this locres tool? Thanks!


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PostPosted: Tue Jul 02, 2019 2:06 pm 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 240
vdchina wrote:
akintos wrote:
https://drive.google.com/open?id=1-ftM3xAukoogkU5SmNKmsXYLA4b6omgJ

This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)

Drag and drop locres file to exe or use it in command line.


Unreal Engine is full open source. try writing your own tool.

https://github.com/EpicGames/UnrealEngi ... source.cpp




Could you add repack feature in this locres tool? Thanks!

upload a file for sample


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PostPosted: Sat Jul 06, 2019 2:09 am 

Joined: Sat Jul 06, 2019 1:59 am
Posts: 3
Hi there, I used Bms to unpack Bloodstained to extract Chinese texts and optimize them, but the Localization folder only has "items" and it's obviously incomplete.
I also found these in the ini.text which means there's supposed to be more contents
Windows.Game:Internationalization:LocalizationPaths:0=%GAMEDIR%Content/Localization/Game
Windows.Game:Internationalization:LocalizationPaths:1=%GAMEDIR%Content/Localization/Items
Windows.Game:Internationalization:LocalizationPaths:2=%GAMEDIR%Content/Localization/NewTarget
Windows.Game:Internationalization:LocalizationPaths:3=%GAMEDIR%Content/Localization/Enemy

I've no idea of this. Is it because the game has been cooked?
Btw, I also found there're lots of stringtable uassets in L10N folder. Not sure if they're the ones I'm looking for, but I can't unpack them either.

So, would you mind helping me a bit?

The attachments are string.uasset files I found


Attachments:
StringTable.rar [65.58 KiB]
Downloaded 36 times
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PostPosted: Tue Aug 13, 2019 11:21 pm 

Joined: Tue Aug 13, 2019 11:11 pm
Posts: 1
Hello there,

I entered the locres file with the tool given here.
http://prntscr.com/osbqy4

Tekken 7 location
Am I in the right place?

Is the language file in the content section?
Or in the engine part?

I export the file in the engine section.

Can you please help?
I can't find the right file.

http://prntscr.com/osbrbb


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PostPosted: Mon Sep 02, 2019 10:38 am 

Joined: Mon Sep 02, 2019 10:34 am
Posts: 3
Hello everyone! I am translating The Dark Pictures: Man of Medan, this game is great, same Until Dawn. Hope you can help me!
This is .uasset text file:
Attachment:
Locale.rar [656.28 KiB]
Downloaded 61 times

Thanks!


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PostPosted: Thu Sep 19, 2019 8:54 am 

Joined: Tue May 26, 2015 9:45 am
Posts: 5
Hi.
This is the game: The Dark Pictures: Man of Medan and I would like to translate it.
The existing tools on locres, uexp, uasset do not work.
Could someone update au3 to fit the new en-US.uexp file?
Thank you

Quote:
DEBUG_DO_NOT_LOCALISE_Raise_000001
Raise (en-US)
Choice_JULIA_000001
Julia
Choice_JUNIOR_000001
Junior
Choice_GOPROCAMERA_000001
Take
SCRIPT_ESCORT_DANNYLOOKSAROUND_00_DANNY
Alright come out! Show yourself!
Damn it!
This fuckin' place is cursed.
But a rusted old floating heap of crap don't intimidate me!
SCRIPT_ESCORT_IDLE_DANNY_MACHINEROOMLARGE2_00_DANNY
I said shut up. I give the orders, get it? I don't want to hear any more out of you


EDIT: so sorry, swuforce has already made an update on 13.9.
I thank him


Attachments:
File comment: localization file
en-US.zip [915.17 KiB]
Downloaded 55 times
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PostPosted: Mon Oct 07, 2019 1:55 am 

Joined: Sat Oct 05, 2019 1:17 pm
Posts: 3
Offset: 0x2D1
Value: 5A100000
Converted value: 4186

The first is hex, the last is the byte size, but what is the middle number? How can I convert between them?


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