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PostPosted: Thu Feb 27, 2020 1:08 pm 

Joined: Wed Feb 26, 2020 5:39 pm
Posts: 3
ducan012456 wrote:
Azur Lane text tool
By Cloud
Note: not tested in-game

Most online games are against file editing and you can be banned.
First, create a new account, translating with character limits, if the tool doesn't work, the problem is in the protection of the game.


Thank you very much.
I packed text into the game and it's work. Unfortunately i have another problem, the game requires strict byte matching in the file, hope i can solve this problem.


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PostPosted: Mon Mar 02, 2020 3:46 am 

Joined: Mon Mar 02, 2020 3:32 am
Posts: 17
Please, how I can export (and re-import) text from Seen?
There are words wich needs more space and in hexadecimal is not possible.

Oh, wonderful the tool for Dreadout 2! I'm operate very well with it, although it works only in "\DreadOut2\Content\DreadOut2\Core\StringTables"


Attachments:
File comment: Seen UEXP
Maps.7z [406.36 KiB]
Downloaded 168 times


Last edited by Rulesless on Mon Mar 02, 2020 9:08 am, edited 1 time in total.
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PostPosted: Mon Mar 02, 2020 7:11 am 

Joined: Mon Apr 08, 2019 8:20 am
Posts: 64
Rulesless wrote:
It does not works in "..\DreadOut2\Content\DreadOut2\UI"

Send me those files.


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PostPosted: Tue Mar 03, 2020 6:15 pm 

Joined: Tue Mar 03, 2020 6:00 pm
Posts: 1
Hi, I ask for your help. Need a tool to edit these .uexp. I enclose the files.
Attachment:
uexp.zip [1.83 KiB]
Downloaded 189 times


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PostPosted: Mon Mar 16, 2020 3:32 am 

Joined: Tue Mar 01, 2016 11:30 am
Posts: 13
Have State of Decay 2 (Steam version) UE4_.locres Text tool (my English is not good)


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PostPosted: Mon Mar 16, 2020 2:11 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 195
@xiaohuang: The swuforce's tool from the first post should work. And stop spamming all unrelated topics (and also my PM) with the same question.

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AES keys finder and latest UE4 bms scripts: in this post


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PostPosted: Mon Mar 16, 2020 6:11 pm 

Joined: Mon Mar 16, 2020 6:05 pm
Posts: 1
hey guys :D

i have some problem on Translate to State of Decay 2

swuforce`s locres tools was working for me but, i have another problem.

this game (SoD2) locres file was so large, i guess 24.3Mb?

so if i try to import txt files, need long time , maybe 30 min? or more

and new version import tool not work for me...

can i got a another import tool?

thankyou for read this reply


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PostPosted: Tue Mar 17, 2020 12:04 pm 

Joined: Sun Nov 06, 2016 3:28 pm
Posts: 76
Can anyone make the Tools for game My Hero One's Justice 2?

This game made by UE 4.21 or 4.22


Attachments:
File comment: String Table UASSET & UEXP
My.Hero.One.Justice.2 [String Table Uasset & Uexp Files].rar [1.01 MiB]
Downloaded 105 times

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PostPosted: Wed Mar 25, 2020 9:18 am 

Joined: Wed Mar 25, 2020 9:02 am
Posts: 1
tell me, kind people, I want to voice the game in my own language, I pulled out all the subtitles, but how do I link them to the id of the audio files? I have a TXT file now, and a bunch of wav files with id names.


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PostPosted: Thu Mar 26, 2020 12:37 pm 

Joined: Thu Mar 26, 2020 12:30 pm
Posts: 3
Hello guys, can you help me with this file please ? i can't convert him in text file...
Thanks you !


Attachments:
uasset file.rar [702 Bytes]
Downloaded 67 times
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PostPosted: Thu Mar 26, 2020 2:04 pm 

Joined: Mon Mar 02, 2020 3:32 am
Posts: 17
The text is in "camera_onboard.uexp"


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PostPosted: Thu Mar 26, 2020 2:53 pm 

Joined: Thu Mar 26, 2020 12:30 pm
Posts: 3
Rulesless wrote:
The text is in "camera_onboard.uexp"

Yes sorry my fault here the right file.


Attachments:
camera_onboard.rar [250 Bytes]
Downloaded 66 times
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PostPosted: Thu Mar 26, 2020 4:27 pm 

Joined: Mon Mar 02, 2020 3:32 am
Posts: 17
Maybe you can't convert this flie in text file 'cause there are only numbers!


Last edited by Rulesless on Thu Mar 26, 2020 8:04 pm, edited 1 time in total.

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PostPosted: Thu Mar 26, 2020 4:37 pm 

Joined: Thu Mar 26, 2020 12:30 pm
Posts: 3
Rulesless wrote:
Maybe you can't convert this flie in text file 'cause there are onliy numbers!

It's not possible to decrypt the text inside ?


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PostPosted: Thu Mar 26, 2020 8:02 pm 

Joined: Mon Mar 02, 2020 3:32 am
Posts: 17
You can edit in hexadecimal.
If is in StringTables folder you can ask to ducan.
Even if you convert it to text, the reconversion cannot be bigger than the original file.


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PostPosted: Sun Apr 05, 2020 4:31 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 195
Sea of Thieves locres is compatible with the latest locres tools from swuforce. Though localization also contains ".archive" and ".po" files, but they're simple txt files. Tools and example in the attachment.


Attachments:
SeaofThieves_locres_tools_and_example.zip [1.99 MiB]
Downloaded 124 times

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post
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PostPosted: Sun Apr 12, 2020 4:47 pm 

Joined: Tue Oct 29, 2019 1:12 am
Posts: 12
Need help with Bravely Default II text .uasset on switch.
I try to dump this but seen like it missing some line.


Attachments:
BD-II.rar [39.41 KiB]
Downloaded 64 times
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PostPosted: Mon Apr 13, 2020 2:27 pm 

Joined: Tue Mar 10, 2015 11:23 pm
Posts: 32
Hi guys, I need an help.
I unpacked Disaster Report 4 pak files, but I'm not able to extract texts from the locres files in localization neither using old or new swuforce tools.

Can someone point me out about the issue? Thanks.


Attachments:
File comment: Localization files from Disaster Report 4
Localization.rar [792.74 KiB]
Downloaded 63 times
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PostPosted: Mon Apr 13, 2020 10:55 pm 

Joined: Mon Mar 02, 2020 3:32 am
Posts: 17
fixx1983 wrote:
Hi guys, I need an help.
I unpacked Disaster Report 4 pak files, but I'm not able to extract texts from the locres files in localization neither using old or new swuforce tools.
Can someone point me out about the issue? Thanks.

Open in hexadecimal, replace the first two characters with two spaces or other and save.
Edit with a text editor and save (use notepad++: you should be able to increase and decrease text digits, but you should not touch special characters).
When the mod is completed, open the obtained file in hexadecimal and re-enter the first two characters "<bh:ff><bh:fe>".
Re-import the locres.


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PostPosted: Thu Apr 16, 2020 6:30 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 195
@fixx1983: Works fine here with the provided examples, though for different locres files different tool versions are required.


Attachments:
unreal_locres_tools.zip [1.92 MiB]
Downloaded 181 times

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post
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