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PostPosted: Fri Apr 12, 2019 5:13 pm 
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Joined: Tue May 08, 2018 7:48 pm
Posts: 66
https://drive.google.com/open?id=1-ftM3 ... YLA4b6omgJ

This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)

Drag and drop locres file to exe or use it in command line.


Unreal Engine is full open source. try writing your own tool.

https://github.com/EpicGames/UnrealEngi ... source.cpp


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PostPosted: Sat Apr 13, 2019 1:09 pm 
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Joined: Wed Oct 08, 2014 1:03 pm
Posts: 57
Thank you for this tool but how do we reintegrate the modified text into the locres file?


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PostPosted: Sun Apr 14, 2019 2:34 pm 

Joined: Sun Feb 01, 2015 5:31 pm
Posts: 62
Hi,

I have the file *.locres edited and prepared, but now I have a problem, the file *.locres is in a *.pak, if I try to reimport the file locres, it does not let me the file *.pak has a size larger than 4 gb. Is there another way to integrate the *.locres file? Is it possible to add a mod with only the *.locres file?

Greeting and thanks for your time.


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PostPosted: Mon Apr 15, 2019 4:59 pm 
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Joined: Wed Oct 08, 2014 1:03 pm
Posts: 57
You don't have to re-insert the locres file into the pak file for the new subtitles to be taken into account.
The game can work while being uncompressed (you must however delete the pak file)
But if you want to put back the locres file in the pak file you have to use quickbms_4gb_files.exe because of the file size.


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PostPosted: Tue Apr 16, 2019 12:28 am 

Joined: Sun Feb 01, 2015 5:31 pm
Posts: 62
ghylard wrote:
You don't have to re-insert the locres file into the pak file for the new subtitles to be taken into account.
The game can work while being uncompressed (you must however delete the pak file)
But if you want to put back the locres file in the pak file you have to use quickbms_4gb_files.exe because of the file size.

Hi,

Thanks for replying, I can not delete the * .pak file because it has a size of 7 gigs and contains other files. I have used reimport2_4gb_files.bat but the file is larger than the original and does not allow me to reimport it.
Is it possible to add the file in another way? Something like a mod?

Greetings.


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PostPosted: Wed Apr 17, 2019 5:13 am 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 190
Try: https://github.com/panzi/u4pak

_________________
Texttool sources: viewtopic.php?f=12&t=645


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PostPosted: Wed Apr 17, 2019 9:43 pm 

Joined: Sun Feb 01, 2015 5:31 pm
Posts: 62
swuforce wrote:

Hi,

Thanks swuforce but it seems that it does not support this version.

Image

I have managed to re-insert the file with unreal_tournament_4.bms but it shows this error:

Image



Greetings.


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PostPosted: Thu Apr 18, 2019 4:31 pm 

Joined: Sun Feb 01, 2015 5:31 pm
Posts: 62
Hi,

These are the archives

https://drive.google.com/drive/folders/ ... Ku03ioKyZ3

Greetings.


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PostPosted: Wed Apr 24, 2019 7:43 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 213
akintos wrote:
https://drive.google.com/open?id=1-ftM3xAukoogkU5SmNKmsXYLA4b6omgJ

This is cli version of my locres tool. Supports all version including LocResVersion Optimized (= 2)

Drag and drop locres file to exe or use it in command line.


Unreal Engine is full open source. try writing your own tool.

https://github.com/EpicGames/UnrealEngi ... source.cpp

Could you add repack feature in this locres tool? Thanks!


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PostPosted: Wed Apr 24, 2019 2:31 pm 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 239
shadow_lonely
can you give me a sample file?


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PostPosted: Wed Apr 24, 2019 2:32 pm 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 239
raulpuro wrote:
Hi,

These are the archives

https://drive.google.com/drive/folders/ ... Ku03ioKyZ3

Greetings.


try this script to export: http://aluigi.altervista.org/bms/unreal ... ment_4.bms


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PostPosted: Wed Apr 24, 2019 11:38 pm 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 213
Shokoniraya wrote:
shadow_lonely
can you give me a sample file?

My example file: https://drive.google.com/file/d/1MMldYp ... sp=sharing

Thanks!


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PostPosted: Thu Apr 25, 2019 4:25 am 

Joined: Sun Feb 01, 2015 5:31 pm
Posts: 62
Shokoniraya wrote:


Hi,

Unfortunately it does not work:

Image

I am using the key
"0x84C3295EDA0DDF5DE05575CB817414E0A3357598AFD5C68DECD684812EAFC9B5" is for the game Eternity The Last Unicorn and seems to export the * .pak correctly, I think the problem arises when importing the * .pak again.

Greetings.


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PostPosted: Wed May 29, 2019 12:14 pm 
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Joined: Thu Oct 23, 2014 1:04 pm
Posts: 22
Please, help me with Layers of Fear 2 .locres


Attachments:
LoF2_GameCore.rar [23.28 KiB]
Downloaded 24 times
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PostPosted: Fri May 31, 2019 3:27 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 190
Try my unreal locres script.

_________________
Texttool sources: viewtopic.php?f=12&t=645


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PostPosted: Wed Jun 05, 2019 10:49 am 
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Joined: Thu Oct 23, 2014 1:04 pm
Posts: 22
Please, help me with .uasset .uexp files


Attachments:
LoF2_uexp.rar [1.43 KiB]
Downloaded 28 times
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PostPosted: Sun Jun 09, 2019 7:23 pm 

Joined: Sat Dec 22, 2018 10:03 am
Posts: 28
BANDIT wrote:
Please, help me with .uasset .uexp files

It can be done with hex editor.
Quote:
Однажды наступает пора одному
сыграть множество ролей.

Он наблюдает за другими,
а другие — за ним.

Он должен соответствовать,

с достоинством пройти
сквозь несуществующие миры.

Он надевает маски и приспосабливается к ним.

Каждая маска — отдельный персонаж.
Каждый персонаж — новый слой.

Один слой накладывается на другой, и вместе они зовут его.

Он должен создать персонаж,
который суждено сыграть.

Или окончательно потерять себя.

Он погружен в пучину.

Загнан в угол жизнями,
которые не проживал.

Но он не сломлен.

И стоит на сцене,
где каждый должен сыграть свою роль.

Его роль печальна.


They are UTF-16 LE with prefix which is length
Code:
FFFFFFFF - *how many bytes text takes*\2


For example this
Quote:
Его роль печальна.

is
Code:
ED FF FF FF 15 04 33 04 3E 04 20 00 40 04 3E 04 3B 04 4C 04 20 00 3F 04 35 04 47 04 30 04 3B 04 4C 04 3D 04 30 04 2E 00

First 4 bytes is length, rest is a text.

in uasset there is size of uexp in little endian, but -4
Quote:
Offset: 0x2D1
Value: 5A100000
Converted value: 4186

Size of uexp = 4190 bytes

And this is all you need to translate it.

Octopath Traveler is using similar stuff and I made text converter (from translated to hex) in Excel. ;)


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PostPosted: Tue Jun 18, 2019 3:52 pm 

Joined: Tue Nov 06, 2018 6:22 pm
Posts: 2
Please help me with Game.locres from "Citadel: Forged with Fire":

1. "UE4_.locres_export.exe" does not extract text from it.
2. "new_UE4_.locres_export.exe" build corrupted txt file.
3. "locres2csv.exe" work fine, but how i can reintegrate text?

Maybe there is another tool that works well in both directions?


Attachments:
Game.locres.7z [178.58 KiB]
Downloaded 15 times
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PostPosted: Thu Jun 20, 2019 7:39 am 
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Joined: Wed Oct 08, 2014 1:03 pm
Posts: 57
@ Release
The latest version of the tool made by swuforce works perfectly with this locres file.


Attachments:
Game.locres.txt [305.64 KiB]
Downloaded 13 times
Unreal locres tool.7z [63.32 KiB]
Downloaded 35 times
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PostPosted: Thu Jun 20, 2019 2:51 pm 

Joined: Tue Nov 06, 2018 6:22 pm
Posts: 2
@ghylard
My great thanks for helping. It's working very fine.
Can i ask for a link, where i can look for latest version this tool, so no longer bother you about this?
Anyway, thanks again.


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