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PostPosted: Sun Jan 19, 2020 6:12 pm 

Joined: Wed Jan 01, 2020 12:33 pm
Posts: 1
Sorry, does anyone know how to convert CSV files into LOCRES?


Attachments:
File comment: (csv and locres inside)
en.rar [61.83 KiB]
Downloaded 253 times
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PostPosted: Tue Jan 21, 2020 8:46 pm 

Joined: Mon Apr 08, 2019 8:20 am
Posts: 64
galiali wrote:
Hi, I want to translate Monkey King: Hero is Back game. But I don't know how to open .uexp and .uasset files. Anybody could help me?

Here's my tool.
Thank swuforce for unicode encoding.
Note: Not tested in-game.

1.0.1: Fixed size in uasset.


Attachments:
Monkey_King_Hero_is_Back_text_tool_1.0.1.zip [1.14 MiB]
Downloaded 1025 times
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PostPosted: Wed Feb 05, 2020 5:16 am 

Joined: Wed Feb 28, 2018 5:16 am
Posts: 30
Help! I need unpack/ repack file pak Dragon Ball Z Kakarot.


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PostPosted: Fri Feb 07, 2020 9:36 am 
User avatar

Joined: Mon Apr 09, 2018 11:09 pm
Posts: 194
One of the my friends actually close friends translated ff7 steam version. We want to adaptation this translation to remake. The texts inside in uasset and uexp files. Would you help us for unpacking and packing text? The translation is ready.


Attachments:
US.rar [576.22 KiB]
Downloaded 275 times

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PostPosted: Sat Feb 08, 2020 3:54 pm 

Joined: Mon Oct 07, 2019 5:24 pm
Posts: 2
Hi everybody!

I used quickbms with its AES for decrypt Will to Live Online, but Im having problems with the "Game.locres".

I used both tools of this thread for export the locres, but "new_UE4_.locres_export" give me an incompleted file, and "Unreal Engine 4 .locres (Text tool by swuforce)" directly doesnt work.

Someone have an idea about how to keep on?

Thank you in advance.


Attachments:
enGame.zip [495.28 KiB]
Downloaded 262 times
enGame.locres.txt [477.4 KiB]
Downloaded 271 times
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PostPosted: Sat Feb 08, 2020 4:29 pm 

Joined: Mon Apr 08, 2019 8:20 am
Posts: 64
EspAion wrote:
Hi everybody!

I used quickbms with its AES for decrypt Will to Live Online, but Im having problems with the "Game.locres".

I used both tools of this thread for export the locres, but "new_UE4_.locres_export" give me an incompleted file, and "Unreal Engine 4 .locres (Text tool by swuforce)" directly doesnt work.

Someone have an idea about how to keep on?

Thank you in advance.

viewtopic.php?f=12&t=12807


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PostPosted: Sat Feb 08, 2020 4:36 pm 

Joined: Mon Oct 07, 2019 5:24 pm
Posts: 2
Working.

Thank you.


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PostPosted: Wed Feb 19, 2020 12:58 pm 

Joined: Wed Feb 19, 2020 12:44 pm
Posts: 2
Hi everyone,

I'm experiencing some weird issues trying to reimport a .locres file using the different tools on this thread.

First of all, I don't know why but most of the scripts in this thread are not working for me, they just start and automatically paused and never finish their process.

Also, the ones that work have some weird issues, I'm using the unreal_locres_tools_(swuforce) and they export .locres file perfectly into text file with all the strings but, even if I haven't change any character when I reimport the .txt file into .locres it always end up being bigger in size than the original one.

So if I then try to reimport new .locres file into pak again and launch the game It doesn't work at all.

Original .locres size: 1663Kb
New .locres size (without changing characters): 1790Kb

Can anyone help me, please? Thank you in advance :D

Edit: Reupload .locres file cause the first one was modified and not original. Fixed

I'll attach .locres file and used scripts.


Attachments:
File comment: Locres file
Unreal Engine 4 .locres (Text tool by swuforce).rar [1.16 MiB]
Downloaded 344 times
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PostPosted: Wed Feb 19, 2020 2:55 pm 

Joined: Mon Apr 08, 2019 8:20 am
Posts: 64
Cl4ptr4p wrote:
Hi everyone,

I'm experiencing some weird issues trying to reimport a .locres file using the different tools on this thread.

First of all, I don't know why but most of the scripts in this thread are not working for me, they just start and automatically paused and never finish their process.

Also, the ones that work have some weird issues, I'm using the unreal_locres_tools_(swuforce) and they export .locres file perfectly into text file with all the strings but, even if I haven't change any character when I reimport the .txt file into .locres it always end up being bigger in size than the original one.

So if I then try to reimport new .locres file into pak again and launch the game It doesn't work at all.

Original .locres size: 1663Kb
New .locres size (without changing characters): 1790Kb

Can anyone help me, please? Thank you in advance :D

Edit: Reupload .locres file cause the first one was modified and not original. Fixed

I'll attach .locres file and used scripts.


You can create *.pak file that will be treated as patch.
http://modderbase.com/showthread.php?tid=834
https://github.com/panzi/u4pak
https://gbatemp.net/threads/how-to-unpa ... es.531784/

But, here's a script (unreal_locres_import) based on swuforce's script, modified by Cloud.

Features:
- The new .locres size will be the same as the original (no changing characters)
- Faster import


Attachments:
unreal_locres_import_modified.zip [520 KiB]
Downloaded 361 times
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PostPosted: Thu Feb 20, 2020 11:17 am 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 220
Cl4ptr4p wrote:
even if I haven't change any character when I reimport the .txt file into .locres it always end up being bigger in size than the original one.

There were games that support only english characters on ansi encoding.
That's why i chose to import everything in unicode.

_________________
Texttool sources: viewtopic.php?f=12&t=645


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PostPosted: Thu Feb 20, 2020 1:15 pm 

Joined: Wed Feb 19, 2020 12:44 pm
Posts: 2
Thank you duncan I manage to successfully edit game localization with that import script.

I've tried all the things explained on the .pak patch you share duncan, but doesn't seem to work.

Just to be clear, I need it to be the same size as the original file cause I'm using quickbms reimport option and anything higher than previous value break pak offset.

I'm doing it this way cause I'm struggling to make it work in another way: if I repack it with u4pak, Unrealpak or anything else, the game won't start. If I try to leave unpacked files it doesn't start either.

Also thank you swuforce for the original scripts and explanation on what was happening.

Cool forum and great support guys!


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PostPosted: Sat Feb 22, 2020 7:50 pm 

Joined: Fri Apr 05, 2019 8:25 pm
Posts: 13
ducan012456 wrote:
galiali wrote:
Hi, I want to translate Monkey King: Hero is Back game. But I don't know how to open .uexp and .uasset files. Anybody could help me?

Here's my tool.
Thank swuforce for unicode encoding.
Note: Not tested in-game.

1.0.1: Fixed size in uasset.



Thank you my friend :D


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PostPosted: Sun Feb 23, 2020 5:49 am 

Joined: Sun Nov 06, 2016 3:28 pm
Posts: 77
Anyone can extracted thus Uasset, Uexp files??

Game: Dreadout 2.


Attachments:
File comment: Just Uasset and Uexp files!!!
DreadOut.2.[Uasset.Uexp.Text.String.Tables].rar [128.67 KiB]
Downloaded 295 times

_________________
C.E.O Founder for IGTC Team [Indonesian Game Translator Community]
===============================================
Website Official : http://www.igtcid.blogspot.co.id
Fanspage Official : http://www.facebook.com/IGTC.Team
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PostPosted: Mon Feb 24, 2020 6:20 pm 

Joined: Mon Apr 08, 2019 8:20 am
Posts: 64
Dreadout 2 text tool
By Cloud
Thanks to ISKA for testing this tool.

1.0.1: Fixed size in uasset.


Attachments:
Dreadout2_text_tool_1.0.1.zip [814.83 KiB]
Downloaded 649 times


Last edited by ducan012456 on Tue Feb 25, 2020 11:36 pm, edited 2 times in total.
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PostPosted: Tue Feb 25, 2020 4:52 am 

Joined: Sun Nov 06, 2016 3:28 pm
Posts: 77
ducan012456 wrote:
Dreadout 2 text tool
By Cloud

Note: not tested in-game.



Thanks dude!!!

_________________
C.E.O Founder for IGTC Team [Indonesian Game Translator Community]
===============================================
Website Official : http://www.igtcid.blogspot.co.id
Fanspage Official : http://www.facebook.com/IGTC.Team


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PostPosted: Tue Feb 25, 2020 3:11 pm 

Joined: Mon Oct 29, 2018 11:29 am
Posts: 4
can anyone can extracted Uasset, Uexp files of bns complete(ue4)?


Attachments:
bns.zip [2.31 MiB]
Downloaded 297 times
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PostPosted: Tue Feb 25, 2020 8:02 pm 
User avatar

Joined: Mon Apr 09, 2018 11:09 pm
Posts: 194
ducan012456 wrote:
Dreadout 2 text tool
By Cloud

Note: not tested in-game.

Menu texts working but subtitles not working. Game has crashed.
Can you check this again?
Steam version:


Attachments:
StringTables_1.0.1 version.rar [128.14 KiB]
Downloaded 280 times

_________________
You have a heart of gold. Don't let them take it from you.
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PostPosted: Tue Feb 25, 2020 11:38 pm 

Joined: Mon Apr 08, 2019 8:20 am
Posts: 64
ISKA wrote:
Menu texts working but subtitles not working. Game has crashed.
Can you check this again?
Steam version:

Update: viewtopic.php?f=12&t=1022&start=80#p54228


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PostPosted: Wed Feb 26, 2020 6:27 pm 

Joined: Wed Feb 26, 2020 5:39 pm
Posts: 3
Hello, i want translate azur lane. Uexp contain game text so i need unpak / repac tool. Anybody could help?

UPD. Sorry, I inattentively read the topic. Dreadiout2 text tool work for me. But i don't try pack this text yet.


Attachments:
Script.rar [567.43 KiB]
Downloaded 272 times
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PostPosted: Thu Feb 27, 2020 5:17 am 

Joined: Mon Apr 08, 2019 8:20 am
Posts: 64
Azur Lane text tool
By Cloud
Note: not tested in-game

Most online games are against file editing and you can be banned.
First, create a new account, translating with character limits, if the tool doesn't work, the problem is in the protection of the game.


Attachments:
Azur_Lane_text_tool.zip [814.95 KiB]
Downloaded 395 times
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