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 Post subject: Katana Zero localization
PostPosted: Tue Apr 23, 2019 8:05 am 

Joined: Tue Mar 10, 2015 11:23 pm
Posts: 32
As title says, is there any way to translate Katana Zero?
It's a Game Maker game but Undertale Mod Tools says that the texts are stored into the game executable.

Is there any way to edit it instead use an hex editor?


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PostPosted: Mon Jul 22, 2019 1:59 pm 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 59
I second this request… Wanted to translate this game in Italian.

I'm afraid our only chance is to contact the devs directly:
contact@askiisoft.com


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PostPosted: Fri Jul 26, 2019 1:41 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 225
Try aluigi's exestringz. https://aluigi.altervista.org/mytoolz.htm#exestringz

_________________
Texttool sources: viewtopic.php?f=12&t=645


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PostPosted: Sat Jul 27, 2019 2:00 pm 

Joined: Fri Apr 05, 2019 8:25 pm
Posts: 13
I tried aluigi's exestringz. Text file extracted successfully. But when I repack, .exe file dosen't open. I'm glad if you help me.

https://mega.nz/#!jdxWxYJT!dc7g2yfFnpv3 ... U2CPUXKYvc

contains .exe and text files.


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PostPosted: Mon Jul 29, 2019 7:52 am 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 225
Try "remove all the strings you don't need to change, remember only to remove also the __________ line above each one of them".

_________________
Texttool sources: viewtopic.php?f=12&t=645


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PostPosted: Tue Jul 30, 2019 1:11 pm 

Joined: Fri Apr 05, 2019 8:25 pm
Posts: 13
swuforce wrote:
Try "remove all the strings you don't need to change, remember only to remove also the __________ line above each one of them".


I'll try it. Thank you for help me.


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PostPosted: Wed Sep 04, 2019 2:50 pm 

Joined: Sat Aug 24, 2019 10:06 pm
Posts: 13
I tried exestringz but it doesn't work. This tool not open.


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PostPosted: Mon Dec 23, 2019 5:15 pm 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 59
So, there's a working solution to translate this game and recompile the exe correctly?


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PostPosted: Sat Jan 04, 2020 3:20 pm 

Joined: Sat Aug 24, 2019 10:06 pm
Posts: 13
Hexaae wrote:
So, there's a working solution to translate this game and recompile the exe correctly?

HxD editor


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PostPosted: Tue Jan 07, 2020 7:01 pm 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 59
WhiteHARD wrote:
Hexaae wrote:
So, there's a working solution to translate this game and recompile the exe correctly?

HxD editor

No you can't: you have to stay in the given bytes in that case.


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PostPosted: Tue Mar 24, 2020 6:34 pm 

Joined: Fri Apr 05, 2019 8:25 pm
Posts: 13
swuforce wrote:
Try "remove all the strings you don't need to change, remember only to remove also the __________ line above each one of them".


I translated English lines but the game didn't open. I uploaded original .exe file.


Attachments:
katanazero.7z [4.72 MiB]
Downloaded 78 times
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PostPosted: Wed Mar 25, 2020 1:02 am 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 310
Essentially, exestringz tool works as expected (example 1, example 2, example strings.txt). Also, it's completely cross-compatible with any supported characters - for example, you can paste japanese string into english phrase and it will work.

Possible solutions:
1) Import only edited strings, not the whole extracted file.
2) Don't re-import updated strings.txt into already modified exe. Always use original exe file.
3) Don't use characters which game doesn't support. Though it should support almost all characters, maybe except some vietnamese. Not sure about that.

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post


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PostPosted: Wed Mar 25, 2020 4:25 pm 

Joined: Fri Apr 05, 2019 8:25 pm
Posts: 13
spiritovod wrote:
Essentially, exestringz tool works as expected (example 1, example 2, example strings.txt). Also, it's completely cross-compatible with any supported characters - for example, you can paste japanese string into english phrase and it will work.

Possible solutions:
1) Import only edited strings, not the whole extracted file.
2) Don't re-import updated strings.txt into already modified exe. Always use original exe file.
3) Don't use characters which game doesn't support. Though it should support almost all characters, maybe except some vietnamese. Not sure about that.


I did all you said. I deleted the extra lines. I didn't use my language's characters. I always used original exe when I import translate into it. But it dosen't works. When exe file' size increases, game dosen't open. I uploaded my incomplete translation. I'm glad if you help me.


Attachments:
File comment: My translate
dump.txt [95.59 KiB]
Downloaded 83 times
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PostPosted: Wed Mar 25, 2020 8:16 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 310
@galiali: For example, don't use line breaks for actual script in the txt, it will break importing process.
Instead of:
Code:
_____________system_stuff
Hello!
My name is...

you should use:
Code:
_____________system_stuff
Hello!* My name is...

or something.

Also, you can check script for proper tags. For example, "[y]text[/]" will make your text yellow, but strings "text[/]" or "[y]text" most likely will break the game (due to opening/closing tag missing). Or some other complicated tags, I didn't reseach it that close.

Try to import at least one or two plain strings to make sure it will work. If it will not work, that means you're doing something wrong with the whole re-importing process.

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post


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PostPosted: Fri Feb 19, 2021 10:51 am 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 59
@galiali
Were you finally able to translate the game? I'd like to translate it into Italian.


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