Hello everyone. I have a font that is .binfnt
and I got that is using texture font. so I tried to hes edit it and find somewhere it was DDS
string. so I removed everything before that and I made font.dds file. As I got that texture is 960x960 (Am I wrong?).
okay, I want to use my own custom font. so I used bitmap font generator
. I selected my font (should I change size or height or check Render From TrueType Outline
?) In export Options I checked Equalize the cell heights
and set width and height to 960 and 960. I left bit depth
and Font descriptor
. but I changed Textures
. Then I selected all the characters and saved bitmap font. then I hex edited the new.dds and selected everything and replaced in font.binfnt instead of everything after DDS
. but this is not working and the game is not showing anything right that means I'm wrong.
font.zip [52.77 KiB]
Downloaded 50 times
sorry for my bad English