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PostPosted: Fri May 31, 2019 2:02 pm 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 366
hello guys, i want to make a script for Assassins Creed games to export and import localization files
but i have a problem, anyone can tell me what compression or encryption method used in LocalizationPackage files? i can read header and tables as well, but i don't know what compression or encryption used in raw texts

PostPosted: Tue Jun 04, 2019 12:11 pm 
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Joined: Wed Jul 19, 2017 5:04 am
Posts: 215
yes, you can even recreate file if you get total algorithm
is there anyone to try on forglib source?

i uploded AC_localization.zip in this message
if anyone want a good start, this two files in AC_localization.zip is best for work on it

in AC_localization.zip:
CompressedLocalizationData (main localization file, it's a original file that match with .cs script in this zip)
CompressedLocalizationData.cs (main script from forglib source for export this CompressedLocalizationData)

here forglib source: https://www.mediafire.com/file/qef94s19 ... e.zip/file

AC_localization.zip [165.34 KiB]
Downloaded 108 times

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