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PostPosted: Sat Jun 08, 2019 1:39 am 
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Joined: Tue Nov 13, 2018 5:10 pm
Posts: 44
Image

Hi there!

I found the language files for this game, but couldn't find the subtitle file. How do I localize this game? Which tool can I use?

Regards.

http://www.mediafire.com/file/88tlcq48p ... s.rar/file


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resources_00001.rar [267.22 KiB]
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PostPosted: Tue Jun 11, 2019 10:00 pm 
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Joined: Tue Nov 13, 2018 5:10 pm
Posts: 44
Hello there.

I found the subtitle files for this game. How does this file become text (to translate the game)?


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Dream fall Chapters Book One Chapter One and two.rar [610.21 KiB]
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PostPosted: Wed Jun 12, 2019 11:19 am 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 225
This looks like a Unity game, so you should try UnityEx and UnityText.
viewtopic.php?t=3430#p19028

_________________
Texttool sources: viewtopic.php?f=12&t=645


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PostPosted: Sat Sep 07, 2019 10:45 pm 
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Joined: Tue Nov 13, 2018 5:10 pm
Posts: 44
UnityText Doesn't Work. :cry:


Last edited by anil523 on Tue Oct 01, 2019 9:50 pm, edited 1 time in total.

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PostPosted: Tue Oct 01, 2019 9:49 pm 
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Joined: Tue Nov 13, 2018 5:10 pm
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https://eksiup.com/p/o6220379ker3

UP!

UnityText does not work properly


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PostPosted: Sat Feb 06, 2021 3:13 pm 

Joined: Sat Feb 06, 2021 3:03 pm
Posts: 1
Hi, in case someone is still looking for the info: MonoBehaviour files containing the dialogue declare a byte array, which in turn contains in data in a custom serialized Google Protocol Buffers format. In order to deserialize, you can actually use the .net assembly DLLs included with the game itself (in the "Managed" folder). Check out the protobuf-net library; it contains the methods required to deserialize the arrays. One of the arrays contains the dialogue structure, while the other contains basically a dictionary of string IDs and localized text (for the 3 or 4 included languages).


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