Do you have any easy way to edit a TextMeshPro font? Other than adding every glyph one by one to the atlas texture and editing and testing the glyph parameters.
Create a Unity game project, make a TextMesh Pro font that has glyphs you need, build the game, extract your font from game asset files, import it into the game you want to translate.
First of all thank you for helping. I had a problem with that.
When I import the atlas and the monobehaviour file my font doesn't show up. I think it is a problem with the monobehaviour file because when I import and then try to extract it from the changed file only these lines show up;
I wanted to add Turkish characters to Crayawn font. Can you help me?
Here is the game's data files (Only resources.assets needs to change so I uploaded only that with Managed folder.):https://drive.google.com/open?id=1fqSwXxrM6rucsmu7vb2KhyjKkAqcXrB6
Here is the font with Turkish characters:https://drive.google.com/open?id=10q315hCkvG1T0tigdn_p1_k91aVBIcny
And here is the decimal range
for all the characters needed:
I would be so grateful if you can help me.