yusuf2020 wrote:
Kogekko wrote:
i download this game's pakchunk7_s3-ps4.pak file on the internet and use UnrealPakTool to extract its content. Now I have so many EV_TOWN8_0010 EV_TOWN8_0090 FV_TOWN8_0010 FV_TOWN8_0020 ... folders, each of them has .uasset and .uexp files inside. I try to extract some .uexp via your tool and I get .csv and .off files example EV_TOWN8_0010_Character.uexp.csv, EV_TOWN8_0010_Character.uexp.off, EV_TOWN8_0010_Text.uexp.csv, EV_TOWN8_0010_Text.uexp.off, EV_TOWN8_0010_Voice.uexp.csv, EV_TOWN8_0010_Voice.uexp.off,... (please see the attached zip) but none of them contains readable texts (I open and see them by excel and notepad). What should I do?
FF7 Remake has a lots of paks.If i remember right texts were in pakchunk2_s9.pak.You have to download all pkg first.
OK thank you yusuf2020. I extract that pak and see plain texts. My question: which tools do you use to extract/repack .PAK and .PKG. I tried to use UE Viewer to extract .PAK but it said something like 0/0 extract and I got no file. I wonder which tools you guys usually use, Im newbie here. UnrealPakTool doesnt have interface, just run through scripts, what a pity.
And do you have a method that enable/disable modded .PAK files for the game? Because if the game installed from modded .PKG doesnt work then I have to delete the game and reinstall the game via original PKG, which takes a lot of time.
