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PostPosted: Mon Jun 01, 2020 4:00 pm 

Joined: Mon Jun 01, 2020 3:51 pm
Posts: 25
Hi there,
I've been playing this game for a while and I'm interested in localizing this game into my native language, but I didn't find any tool to export & import it. Can anybody help me?

If anyone is interested in taking a look, here is the Coalesced.ENG file from the Localization folder:
https://drive.google.com/file/d/121N_CH ... sp=sharing


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PostPosted: Thu Oct 22, 2020 9:10 pm 

Joined: Sun Aug 23, 2020 1:47 pm
Posts: 15
Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.


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PostPosted: Fri Oct 23, 2020 9:29 am 
User avatar

Joined: Sat Sep 15, 2018 5:22 am
Posts: 357
mk_fan wrote:
Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.

any help are welcome
can you share the solution? thank you


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PostPosted: Fri Oct 23, 2020 10:07 am 

Joined: Sun Aug 23, 2020 1:47 pm
Posts: 15
Shokoniraya wrote:
mk_fan wrote:
Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.

any help are welcome
can you share the solution? thank you


Sure. This is a quick tutorial using tools found in the MKSecrets.net forums (with the help of posts by thethiny, IX and UncleFestor)

How to export and import MK11 Coalesced.* files.
Tools required:

Tutorial (this works for Coalesced.<LANG> or Coalesced.ini files. Adapt the instructions below accordingly):

  • Use a temporary folder and extract the MKX tools and put the dfpslayer in the same folder.
  • Use dfpslayer to remove encrytion on the file Coalesced.* A new file called Coalesced.*.decrypted will be produced.
  • Move this file to the folder inside the MKX Coalesced Extract & Repack\Original folder. Rename the file by removing the decrypted suffix.
  • Execute the Extract.bat file and provide the file name in the Original Folder.
  • The extraction using quickBMS will take place and the output will be in the Extract Folder.
  • Edit the files in the folders located within Extract. NOTE: Do not edit the Coalesced.* file inside this folder directly! Edit the other files.
  • Repack by doubleclicking on the Repack.bat file.
  • New Coalesced.* file will be produced in Output folder, ready to be used in MK11 already encrypted (the Repack.bat encrypts the file).

I hope this is clear. If you have any questions let me know.


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PostPosted: Sat Oct 24, 2020 7:32 am 

Joined: Mon Jan 02, 2017 6:56 am
Posts: 11
mk_fan wrote:
Shokoniraya wrote:
mk_fan wrote:
Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.

any help are welcome
can you share the solution? thank you


Sure. This is a quick tutorial using tools found in the MKSecrets.net forums (with the help of posts by thethiny, IX and UncleFestor)

How to export and import MK11 Coalesced.* files.
Tools required:

Tutorial (this works for Coalesced.<LANG> or Coalesced.ini files. Adapt the instructions below accordingly):

  • Use a temporary folder and extract the MKX tools and put the dfpslayer in the same folder.
  • Use dfpslayer to remove encrytion on the file Coalesced.* A new file called Coalesced.*.decrypted will be produced.
  • Move this file to the folder inside the MKX Coalesced Extract & Repack\Original folder. Rename the file by removing the decrypted suffix.
  • Execute the Extract.bat file and provide the file name in the Original Folder.
  • The extraction using quickBMS will take place and the output will be in the Extract Folder.
  • Edit the files in the folders located within Extract. NOTE: Do not edit the Coalesced.* file inside this folder directly! Edit the other files.
  • Repack by doubleclicking on the Repack.bat file.
  • New Coalesced.* file will be produced in Output folder, ready to be used in MK11 already encrypted (the Repack.bat encrypts the file).

I hope this is clear. If you have any questions let me know.


hi mk_fan
did you know how to change the font?


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PostPosted: Sun Oct 25, 2020 9:23 pm 

Joined: Sun Aug 23, 2020 1:47 pm
Posts: 15
Shokoniraya wrote:
mk_fan wrote:
Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.

any help are welcome
can you share the solution? thank you


Shokoniraya, I saw that you created a bms script for MK11 XXX files. Can you create one for MKO files too?


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PostPosted: Sun Oct 25, 2020 9:24 pm 

Joined: Sun Aug 23, 2020 1:47 pm
Posts: 15
sfaas wrote:
hi mk_fan
did you know how to change the font?


I have not looked into that, so no I don't know how to do that.


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PostPosted: Mon Oct 26, 2020 5:43 am 
User avatar

Joined: Sat Sep 15, 2018 5:22 am
Posts: 357
sorry, what is that O (mko)?


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PostPosted: Mon Oct 26, 2020 9:15 am 

Joined: Sun Aug 23, 2020 1:47 pm
Posts: 15
Shokoniraya wrote:
sorry, what is that O (mko)?


The MKO files contain moveset, scripts and other definitions. They are located on the folder Mortal Kombat 11\MKScript. The file is mostly unreadable (due to oodle or to encryption), but there is a portion that can be read with an HEX editor.

I tried my hand a bms scripting with no luck but, seeing as you made an XXX script a while ago, maybe you could give it a shot?

Screenshots in annex include the folder location, the start of the CHAR_Kollector.mko file and the readable portion within that file. Any help to extract these files would be great! Thanks.

MKO Folder
Attachment:
File comment: MK11 MKO folder
Annotation 2020-10-26 100623.png [121.74 KiB]
Not downloaded yet


Kollector MKO file
Attachment:
File comment: Kollector MKO file
CHAR_Kollector.rar [462.49 KiB]
Downloaded 47 times


MKO start of file in HEX editor
Attachment:
File comment: MKO "header" / start of the file
Annotation 2020-10-26 100821.png [125.31 KiB]
Not downloaded yet


MKO file with readable portion
Attachment:
File comment: MKO File with readable portion
Annotation 2020-10-26 100755.png [201.57 KiB]
Not downloaded yet


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PostPosted: Wed Oct 28, 2020 12:20 am 
User avatar

Joined: Sat Sep 15, 2018 5:22 am
Posts: 357
i don't know what is this file, maybe it's a compiled file, but that script was a simple dumper to extract compressed parts


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PostPosted: Wed Nov 04, 2020 7:08 pm 

Joined: Wed Jun 17, 2020 1:12 pm
Posts: 36
mk_fan wrote:
Shokoniraya wrote:
mk_fan wrote:
Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.

any help are welcome
can you share the solution? thank you


Sure. This is a quick tutorial using tools found in the MKSecrets.net forums (with the help of posts by thethiny, IX and UncleFestor)

How to export and import MK11 Coalesced.* files.
Tools required:

Tutorial (this works for Coalesced.<LANG> or Coalesced.ini files. Adapt the instructions below accordingly):

  • Use a temporary folder and extract the MKX tools and put the dfpslayer in the same folder.
  • Use dfpslayer to remove encrytion on the file Coalesced.* A new file called Coalesced.*.decrypted will be produced.
  • Move this file to the folder inside the MKX Coalesced Extract & Repack\Original folder. Rename the file by removing the decrypted suffix.
  • Execute the Extract.bat file and provide the file name in the Original Folder.
  • The extraction using quickBMS will take place and the output will be in the Extract Folder.
  • Edit the files in the folders located within Extract. NOTE: Do not edit the Coalesced.* file inside this folder directly! Edit the other files.
  • Repack by doubleclicking on the Repack.bat file.
  • New Coalesced.* file will be produced in Output folder, ready to be used in MK11 already encrypted (the Repack.bat encrypts the file).

I hope this is clear. If you have any questions let me know.

I think encrypting is missing When i create .ENG file and open game it says "BUG_ME"


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PostPosted: Thu Nov 05, 2020 10:43 am 

Joined: Sun Aug 23, 2020 1:47 pm
Posts: 15
yusuf2020 wrote:
I think encrypting is missing When i create .ENG file and open game it says "BUG_ME"


Encryption is done on the Repack.bat file. However, on the technical details I can't help much.

Maybe you'll have more luck by asking the authors on the MKSecrets.net forums. :| :(


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PostPosted: Thu Nov 05, 2020 11:43 am 

Joined: Wed Jun 17, 2020 1:12 pm
Posts: 36
mk_fan wrote:
yusuf2020 wrote:
I think encrypting is missing When i create .ENG file and open game it says "BUG_ME"


Encryption is done on the Repack.bat file. However, on the technical details I can't help much.

Maybe you'll have more luck by asking the authors on the MKSecrets.net forums. :| :(


Encryption is probably missing because if i try to decrypt modified .eng Image
https://hizliresim.com/0XD4X6
it gives this error also if i try to extract modified .eng file (without decrypting) i can extract succesfully


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PostPosted: Thu Nov 05, 2020 7:19 pm 

Joined: Mon Jun 01, 2020 3:51 pm
Posts: 25
Hi there, I know how to make the edited Coalesced.ENG file work, but it takes so much time to do that. So probably we all must wait since someone comes out and shares a tool that is working.


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PostPosted: Fri Nov 06, 2020 5:15 am 

Joined: Wed Jun 17, 2020 1:12 pm
Posts: 36
Wanz wrote:
Hi there, I know how to make the edited Coalesced.ENG file work, but it takes so much time to do that. So probably we all must wait since someone comes out and shares a tool that is working.

Can you tell how you managed?


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PostPosted: Fri Nov 06, 2020 5:45 pm 

Joined: Mon Jun 01, 2020 3:51 pm
Posts: 25
yusuf2020 wrote:
Wanz wrote:
Hi there, I know how to make the edited Coalesced.ENG file work, but it takes so much time to do that. So probably we all must wait since someone comes out and shares a tool that is working.

Can you tell how you managed?


It was a long time ago when I learnt how to make the edited files work, but as I remember you have to watch a 30min~ video in order to use my technique.
If I find the videos that I mentioned above, I'll send a link to you.


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PostPosted: Sat Nov 07, 2020 10:03 am 

Joined: Sun Nov 06, 2016 3:28 pm
Posts: 77
Wanz wrote:
yusuf2020 wrote:
Wanz wrote:
Hi there, I know how to make the edited Coalesced.ENG file work, but it takes so much time to do that. So probably we all must wait since someone comes out and shares a tool that is working.

Can you tell how you managed?


It was a long time ago when I learnt how to make the edited files work, but as I remember you have to watch a 30min~ video in order to use my technique.
If I find the videos that I mentioned above, I'll send a link to you.


Hey, can you send me a link for the tutorial too?

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