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PostPosted: Tue Sep 22, 2020 9:42 pm 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 57
I've done a re-translation for Flashback (classic) GOG version, but found the Steam version is compressed in data.unity3d blob... I know how to unpack it with UABE or Unity Studio, but... how can I rebuild the data.unity3d?
My goal would be to create a final diff patch for the Steam version too (GOG version instead is already uncompressed with accessible resources.assets etc. files), so I need a way to rebuild that compressed format...


Last edited by Hexaae on Sat Oct 10, 2020 8:08 am, edited 1 time in total.

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PostPosted: Fri Oct 09, 2020 10:41 pm 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 57
Ooops, I missed it is already built-in in UABE (Unity Assets Bundle Extractor):
File menu > Open (also .unity3d files),
then choose Yes to decompress it on request,
finally you can Import back a modified resources.assets file overwriting original,
then you can Save an uncompressed .unity3d file,
finally you can simply File > Compress the new .unity3d file.


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