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 Post subject: Hellpoint ( .dat )
PostPosted: Thu Feb 11, 2021 3:43 pm 

Joined: Sun Jun 02, 2019 10:40 pm
Posts: 33
Hi,
I tried to extract and import text localization file with A Clockwork Ley-Line: The Borderline of Dusk tool by ( @swuforce ) ( viewtopic.php?t=7113 )
Working but there is some problems.
Maybe help to create a tool...


Attachments:
AClockworkLey-LineTheBorderlineofDusk_export_import_tool_by_swuforce.rar [1.22 KiB]
Downloaded 23 times
en.dat [370.82 KiB]
Downloaded 24 times
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 Post subject: Re: Hellpoint ( .dat )
PostPosted: Sat Feb 13, 2021 2:19 pm 

Joined: Sun Jun 02, 2019 10:40 pm
Posts: 33
https://github.com/bartlomiejduda/Tools ... AT_Tool.py

Now, need an import tool.


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 Post subject: Re: Hellpoint ( .dat )
PostPosted: Sun Feb 14, 2021 9:17 am 
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User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11992
Code:
# Hellpoint en.dat

getdstring ZERO 20
get SOMEC_CRC longlong
callfunction GET_STRING 1
do
    get STRINGS long
    for i = 0 < STRINGS
        callfunction GET_STRING 1
    next i
while STRINGS != 0
get DUMMY long  # 1

startfunction GET_STRING
    get NAMESZ long
    slog "" -1 NAMESZ
    padding 4
endfunction


In theory the reimport3 mode of quickbms should allow the reimporting.

reimport3 is a special mode that must be manually activated:
quickbms.exe -G -w -r -r -r

Just for testing.


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 Post subject: Re: Hellpoint ( .dat )
PostPosted: Sun Feb 14, 2021 11:29 am 

Joined: Wed Jun 17, 2020 1:12 pm
Posts: 88
aluigi wrote:
Code:
# Hellpoint en.dat

getdstring ZERO 20
get SOMEC_CRC longlong
callfunction GET_STRING 1
do
    get STRINGS long
    for i = 0 < STRINGS
        callfunction GET_STRING 1
    next i
while STRINGS != 0
get DUMMY long  # 1

startfunction GET_STRING
    get NAMESZ long
    slog "" -1 NAMESZ
    padding 4
endfunction


In theory the reimport3 mode of quickbms should allow the reimporting.

reimport3 is a special mode that must be manually activated:
quickbms.exe -G -w -r -r -r

Just for testing.

Reimport does not work, by the way i made a tool for this.
https://github.com/yusuf202021/Hellpoin ... ation-Tool


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 Post subject: Re: Hellpoint ( .dat )
PostPosted: Sun Feb 14, 2021 11:42 am 

Joined: Sun Jun 02, 2019 10:40 pm
Posts: 33
yusuf2020 wrote:
aluigi wrote:
Code:
# Hellpoint en.dat

getdstring ZERO 20
get SOMEC_CRC longlong
callfunction GET_STRING 1
do
    get STRINGS long
    for i = 0 < STRINGS
        callfunction GET_STRING 1
    next i
while STRINGS != 0
get DUMMY long  # 1

startfunction GET_STRING
    get NAMESZ long
    slog "" -1 NAMESZ
    padding 4
endfunction


In theory the reimport3 mode of quickbms should allow the reimporting.

reimport3 is a special mode that must be manually activated:
quickbms.exe -G -w -r -r -r

Just for testing.

Reimport does not work, by the way i made a tool for this.
https://github.com/yusuf202021/Hellpoin ... ation-Tool


Ty for export and import tool.


Last edited by JesWhite on Sun Feb 14, 2021 11:46 am, edited 1 time in total.

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 Post subject: Re: Hellpoint ( .dat )
PostPosted: Sun Feb 14, 2021 11:45 am 

Joined: Sun Jun 02, 2019 10:40 pm
Posts: 33
aluigi wrote:
Code:
# Hellpoint en.dat

getdstring ZERO 20
get SOMEC_CRC longlong
callfunction GET_STRING 1
do
    get STRINGS long
    for i = 0 < STRINGS
        callfunction GET_STRING 1
    next i
while STRINGS != 0
get DUMMY long  # 1

startfunction GET_STRING
    get NAMESZ long
    slog "" -1 NAMESZ
    padding 4
endfunction


In theory the reimport3 mode of quickbms should allow the reimporting.

reimport3 is a special mode that must be manually activated:
quickbms.exe -G -w -r -r -r

Just for testing.



for example;
Start

if i change this string to "Basla" working game but if i change to "Baslat" game can not start.

I don't know what is problem.


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