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PostPosted: Mon Mar 19, 2018 4:08 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 313
tpsx242 wrote:
I've got it, just some of them are the subtitle, but I don't know wich one. When I try on the same file that Delutto and some other it works fine but don't know wich of the 6000 files are subtitle.

When I try the script on all the .sir files I have that and quickbms stop :

Image
There's no easy way, you will need check all sir files searching for texts... Probably all 1Kb files don't have text. Start looking on the biggest ones.

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PostPosted: Mon Mar 19, 2018 4:40 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
Delutto wrote:
tpsx242 wrote:
I've got it, just some of them are the subtitle, but I don't know wich one. When I try on the same file that Delutto and some other it works fine but don't know wich of the 6000 files are subtitle.

When I try the script on all the .sir files I have that and quickbms stop :

Image
There's no easy way, you will need check all sir files searching for texts... Probably all 1Kb files don't have text. Start looking on the biggest ones.


Ok thank you for all your help ^^


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PostPosted: Mon Mar 19, 2018 7:43 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
I translate the beginning of the game but in my Language the sentences are longer so the file is bigger than the original and that doesn't work, the game crash. Is it a way of reimporting bigger file without crashing the game ?


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PostPosted: Mon Mar 19, 2018 10:50 pm 
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Posts: 313
tpsx242 wrote:
I translate the beginning of the game but in my Language the sentences are longer so the file is bigger than the original and that doesn't work, the game crash. Is it a way of reimporting bigger file without crashing the game ?
Use the REIMPORT 2 on both scripts. Section 3: http://aluigi.org/papers/quickbms.txt

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PostPosted: Mon Mar 19, 2018 11:12 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
That's what I did, I used REIMPORT2 with the 2 scripts


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PostPosted: Tue Mar 20, 2018 10:42 am 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
tpsx242 wrote:
That's what I did, I used REIMPORT2 with the 2 scripts


I don't know if this is why it don't work but I'm force to put the -9 option in the reimport2 otherwise I've the memory problem


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PostPosted: Tue Mar 20, 2018 9:24 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 313
tpsx242 wrote:
tpsx242 wrote:
I don't know if this is why it don't work but I'm force to put the -9 option in the reimport2 otherwise I've the memory problem
Aluigi correct me if I'm wrong, the zero_escape_nonary.bms script uses MEMORYFILE, and the size of the ze1_data .bin file is 2.4GB, so you need at least 2.5GB free RAM memory for reimport.

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PostPosted: Sat Mar 24, 2018 7:23 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
Delutto wrote:
tpsx242 wrote:
tpsx242 wrote:
I don't know if this is why it don't work but I'm force to put the -9 option in the reimport2 otherwise I've the memory problem
Aluigi correct me if I'm wrong, the zero_escape_nonary.bms script uses MEMORYFILE, and the size of the ze1_data .bin file is 2.4GB, so you need at least 2.5GB free RAM memory for reimport.


??


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