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 Post subject: My Oxenfree tool.
PostPosted: Mon Sep 04, 2017 7:58 pm 

Joined: Fri Nov 21, 2014 4:03 am
Posts: 330
Since UnityText is not good at multi-language binary files, I made my own tool.
It works on beta mode *.-2(Dialogue) and *.-9 files(Balloon text and etc).
It only extract English text and import translated data into original binary files.

Image
Image


Attachments:
oxenfree_tool.rar [10.46 KiB]
Downloaded 274 times
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 Post subject: Re: My Oxenfree tool.
PostPosted: Wed Sep 06, 2017 7:43 pm 

Joined: Fri Oct 09, 2015 1:41 am
Posts: 67
Ty man! I'll test.


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 Post subject: Re: My Oxenfree tool.
PostPosted: Wed Oct 24, 2018 7:16 pm 

Joined: Fri Oct 09, 2015 1:41 am
Posts: 67
Hello guys, the game have an update and the script don't work anymore. And i need update my translation too.

Can anyone look this Scritp please?

Here, the old file + new file with the tool.

Thanks in advanced.


Attachment:
Oxenfree Dialogues + Tool.rar [3.46 MiB]
Downloaded 72 times


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 Post subject: Re: My Oxenfree tool.
PostPosted: Mon Oct 29, 2018 11:13 pm 

Joined: Fri Oct 09, 2015 1:41 am
Posts: 67
Anyone? :/


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 Post subject: Re: My Oxenfree tool.
PostPosted: Sun Nov 04, 2018 8:50 pm 

Joined: Fri Oct 09, 2015 1:41 am
Posts: 67
Sorry guys, i forgot to send the resources files without extract.

Here it is, the old and the new resources -2 files.



Thanks!


Attachments:
Oxenfree -2 Resources (OLD+NEW VERSION).rar [4.41 MiB]
Downloaded 43 times
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 Post subject: Re: My Oxenfree tool.
PostPosted: Fri Nov 16, 2018 4:39 am 
User avatar

Joined: Wed Jul 19, 2017 5:04 am
Posts: 213
Ogoshi wrote:
Sorry guys, i forgot to send the resources files without extract.

Here it is, the old and the new resources -2 files.



Thanks!


try to create a tool based on serach and write for unity text (they are shared file, you cant just replace it in new unity versions)

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 Post subject: Re: My Oxenfree tool.
PostPosted: Sun Jan 27, 2019 3:49 am 
User avatar

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 459
Oxenfree Text Tool [PC]
By Delutto
See Readme.txt for instructions.
Attachment:
Oxenfree_Text_Tool_By_Delutto.7z [664.43 KiB]
Downloaded 53 times
Notes: Based on file samples and not tested ingame.

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 Post subject: Re: My Oxenfree tool.
PostPosted: Fri Mar 22, 2019 5:56 pm 

Joined: Thu Jun 29, 2017 10:46 am
Posts: 16
Delutto wrote:
Oxenfree Text Tool [PC]
By Delutto
See Readme.txt for instructions.Oxenfree_Text_Tool_By_Delutto.7zNotes: Based on file samples and not tested ingame.


Some of the files give an error:

Attachment:
File comment: Files that give an error
error.rar [159.97 KiB]
Downloaded 17 times


Image

Image

Image

Image

Edit: (updated the pics.)


Attachments:
File comment: You can use the cmd files inside exportimport.rar to export and import all of the -2 files at the same time
exportimport.rar [1.34 KiB]
Downloaded 20 times
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 Post subject: Re: My Oxenfree tool.
PostPosted: Sat Mar 30, 2019 4:56 am 
User avatar

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 459
yusuf0808 wrote:
Some of the files give an error:
I'll check.

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 Post subject: Re: My Oxenfree tool.
PostPosted: Sat Apr 06, 2019 2:28 pm 

Joined: Sat Apr 06, 2019 12:04 pm
Posts: 1
Hi guys!
It was hard to find something like this topic, so I hope someone could answer me.

How can I get a dialog tree of all conversations in structured form? Via UnityAssetsBundleExtractor I found that each entry in MonoBehaviour LocalizationReference_* has its own entry_id. Also each DialogLine in DialogPackage (for example WoodsB_4-5AM_ConversationA) has its path (like 09-02-2015_OxenfreeVO_Aug13_Jonas/08Woods/Woods4-5AMJonasTheStationsUpAtTheTop) and the line itself.

OK, I have some data and raw text. But how can I join it all and build correct tree of converstaions, then interactables, etc... I know that choosed variant changes future answers and ending. I can't even realize how to make a logical chain.
So, can anyone help me somehow? Maybe I lost useful article, some other materials or tools? I'll be grateful. Or I just should drop this idea :|


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