It was hard to find something like this topic, so I hope someone could answer me.
How can I get a dialog tree of all conversations in structured form? Via UnityAssetsBundleExtractor I found that each entry in MonoBehaviour LocalizationReference_*
has its own entry_id. Also each DialogLine
(for example WoodsB_4-5AM_ConversationA
) has its path (like 09-02-2015_OxenfreeVO_Aug13_Jonas/08Woods/Woods4-5AMJonasTheStationsUpAtTheTop
) and the line itself.
OK, I have some data and raw text. But how can I join it all and build correct tree of converstaions, then interactables, etc... I know that choosed variant changes future answers and ending. I can't even realize how to make a logical chain.
So, can anyone help me somehow? Maybe I lost useful article, some other materials or tools? I'll be grateful. Or I just should drop this idea