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PostPosted: Wed Mar 29, 2017 8:50 am 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 165
A Story About My Uncle is supported. Use unreal_loc_int_export.au3 and unreal_loc_int_import.au3


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PostPosted: Sat Aug 12, 2017 6:51 am 

Joined: Sat Apr 15, 2017 9:00 am
Posts: 42
Image

I used unreal_loc_int_import_INT_unicode and encountered an error?


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PostPosted: Sat Aug 12, 2017 9:45 am 

Joined: Sat Jan 10, 2015 10:03 am
Posts: 64
binlv1 wrote:
Image

I used unreal_loc_int_import_INT_unicode and encountered an error?


but those files in same folder


Attachments:
Binary.rar [7.78 KiB]
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PostPosted: Sat Aug 12, 2017 4:15 pm 

Joined: Sat Apr 15, 2017 9:00 am
Posts: 42
Sajjad_Rahim wrote:
binlv1 wrote:
Image

I used unreal_loc_int_import_INT_unicode and encountered an error?


but those files in same folder

thank you~


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PostPosted: Sun Aug 13, 2017 3:16 pm 

Joined: Sat Apr 15, 2017 9:00 am
Posts: 42
Has anyone help me edit this file, as it does not is .SoundNodeWave
Image


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CaseInfo_bp.rar [366 Bytes]
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PostPosted: Tue Dec 26, 2017 3:20 pm 
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Joined: Sat Dec 16, 2017 8:58 pm
Posts: 139
Can someone edit the judgedredd_dvsd_export and judgedredd_dvsd_import script to extract all the text from the game The Simpsons Game (PS2)


Attachments:
File comment: The Simpsons Game (PS2)
The Simpsons Game (PS2).rar [73.11 KiB]
Downloaded 242 times

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WebSite: HNNEWGAMES
YouTube: HNNEWGAMES
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PostPosted: Thu Dec 28, 2017 2:50 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 225
Use evin's tool.
http://forum.xentax.com/viewtopic.php?f=35&t=11650
http://forum.xentax.com/viewtopic.php?f=35&t=8648

_________________
Texttool sources: viewtopic.php?f=12&t=645


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PostPosted: Thu Dec 28, 2017 10:09 pm 

Joined: Fri Oct 09, 2015 1:41 am
Posts: 72
Hi guys, anyone can update that tool: viewtopic.php?f=12&t=4896&hilit=Oxenfree for Spanish language? I need only that language for export. Ty!


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PostPosted: Thu Feb 22, 2018 4:15 pm 
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Joined: Sat Dec 16, 2017 8:58 pm
Posts: 139
Swuforce, your Age of Booty script for .BIN files works on Shinobido Tales of the Ninja for PSP but does not extract all the text. You could modify your script and release it to Shinobido: Tales of the Ninja PSP? Thank you! :)

_________________
WebSite: HNNEWGAMES
YouTube: HNNEWGAMES


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PostPosted: Wed Jun 27, 2018 12:56 pm 

Joined: Sat Sep 16, 2017 7:25 am
Posts: 9
Hi swuforce, I get an error when I use Nioh.

Image


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PostPosted: Fri Jul 13, 2018 5:37 pm 
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Joined: Sat Dec 16, 2017 8:58 pm
Posts: 139
swuforce, your tool for Resident Evil 4 does not work on the NGC and Wii version.
I created a topic with the files. I would appreciate it if one day you would create a tool for them.
http://zenhax.com/viewtopic.php?f=12&t=8174

_________________
WebSite: HNNEWGAMES
YouTube: HNNEWGAMES


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PostPosted: Mon Nov 19, 2018 1:06 am 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 118
Can you update ur cryxml_import.au3? I get this errors. The game is Ryse Son of Rome.


Attachments:
Ryse_menus.xml [302.73 KiB]
Downloaded 173 times
cryxml_import_(1)_qXUADBnTBv.png [6.14 KiB]
Not downloaded yet
AutoIt3_mI65VakOY8.png [6.97 KiB]
Not downloaded yet
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PostPosted: Wed Mar 04, 2020 2:32 pm 

Joined: Fri Feb 28, 2020 8:39 am
Posts: 4
FinalFantasyIII_IV_import
#include <File.au3> not exist

add force encoding ansi1251 for all eureka_ msd (double encoding)
(a small hack to get around the problem with Cyrillic encoding, by replacing glyphs in the font)

standart script utf8 or ansi1251 > game
https://i.imgur.com/f9RfzJP.png
https://skr.sh/s1LrgtBN1Ff
https://skr.sh/s1LXnbUuDrs


forced 1251 > game
https://i.imgur.com/JuvftTZ.png
https://skr.sh/s1LrIZL4C7Z
https://skr.sh/s1LYOO09wx4

normal working script look this
https://i.imgur.com/b73SSPP.png


example text: вернётся! Прыгаем!


Last edited by gamemazahist on Wed Mar 25, 2020 10:50 am, edited 1 time in total.

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PostPosted: Wed Mar 25, 2020 10:26 am 

Joined: Fri Feb 28, 2020 8:39 am
Posts: 4
is it possible to add cli for FinalFantasy tools?
a lot of time is lost because of this


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PostPosted: Fri Mar 27, 2020 1:04 pm 

Joined: Fri Feb 28, 2020 8:39 am
Posts: 4
since the game uses shift-jis for dialogs (since there are no Chinese characters in ansi1252) and forced utf8 is used for the menu and other things (eureka_ * .msd)
then when exporting, when displayed in the same encoding, not all characters are displayed correctly, the same when inserted into the game.

as it should be: (Chinese character - encoding error)
https://skr.sh/s1OLzdLqeVI

as it should be right:
https://skr.sh/s1O3pgB1doD

https://i.imgur.com/3XkWCPQ.png
https://i.imgur.com/dhaukC5.png

to import the same thing.
If you import the script into utf8, then almost everything is normal, since it correctly displays correctly in the game for both dialogs and menus.
but if you need to import the script into utf8 as in my case, it’s normal in the dialogs, except for the eureka_ files for which you need to use forced cp1251 since the game displays them in forced utf8 (in which the Cyrillic alphabet for some reason does not work)

in other words
therefore, you need to import too, if one encoding is utf8 then there will be no problems, if in different encodings (I have this forced duble encoding cp1251 for eureka_ files I will have to suffer
the utility does not take into consider what is needed for eureka_ files, it is necessary to force utf8, since the game takes into consider only it, but also that I still need to force cp1251, since the game does not use extended utf8 characters for eureka_ files

It’s also very inconvenient to manually adjust the script text to fit the screen width using <lf> manually.
Need another utility to automatically fix dialogs
maximum 3 lines per dialogue, as well as the text length of one line, and the text length of the entire dialogue


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PostPosted: Tue Feb 09, 2021 11:12 am 

Joined: Wed Dec 11, 2019 5:39 pm
Posts: 2
I have a problem with the arcana heart 3 export, and it is that it does not export everything, and it shows if you look for some victory phrases from Aino.

For example in that text.
The phrase is not in the exported txt.:
Image

Note: That pass in text_en.tdf.


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