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PostPosted: Tue Nov 07, 2017 7:42 am 
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Joined: Tue Nov 07, 2017 5:44 am
Posts: 10
:( Hope can help me!
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PostPosted: Tue Nov 13, 2018 9:20 am 

Joined: Tue Sep 04, 2018 12:22 am
Posts: 9
nmdpkvs wrote:
:( Hope can help me!
20171107153938.png


what game is it?
is it batman arkham asylum ?
i want to edit too .. but i can't extract it from the batman AA game files..
can anyone here help?!!!


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PostPosted: Wed Nov 14, 2018 4:45 am 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 72
ramyzahran wrote:
nmdpkvs wrote:
:( Hope can help me!
20171107153938.png


what game is it?
is it batman arkham asylum ?
i want to edit too .. but i can't extract it from the batman AA game files..
can anyone here help?!!!


its a very old thing... add a new font to game as a .upk (gfx or texture font) if game doesnt have a font adder (old UE 3), then edit .font whit hex editor


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PostPosted: Fri Nov 16, 2018 4:34 am 
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Joined: Wed Jul 19, 2017 5:04 am
Posts: 155
Shokoniraya wrote:
ramyzahran wrote:
nmdpkvs wrote:
:( Hope can help me!
20171107153938.png


what game is it?
is it batman arkham asylum ?
i want to edit too .. but i can't extract it from the batman AA game files..
can anyone here help?!!!


its a very old thing... add a new font to game as a .upk (gfx or texture font) if game doesnt have a font adder (old UE 3), then edit .font whit hex editor



Shokoniraya, don't confuse other guys...

look, you need creat a new font in Unreal Engine 3 (if this is ue 2.5, you have to use gfx font . if this is ue2, then edit font in hex editor)
and put created upk in mian console (where the all upk located in there, not same name for folder in every game)
if game if doesn't have any font gfx or swf, then decompress upk file and edit whit hex, you can fine decompressor in gildor Site, and edit in hex (dont change the default size, or game can't run)
and if you are adding new upk, you must add upk name in DefaultEngine.ini and find [Engine.PackagesToAlwaysCook] and add like that, +Package=my_upk (add whitout .upk)
and goto GFxUI.int in INT folder and add like that, font_subtitles=my_upk.myfont (myfont is your font name that you created in unreal engine)

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