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 Post subject: Survivalist .xnb
PostPosted: Sun Jan 14, 2018 12:38 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1143
Game: http://store.steampowered.com/app/340050/Survivalist
Image

Image


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.xnb files.rar [1.34 MiB]
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 Post subject: Re: Survivalist .xnb
PostPosted: Sun Jan 14, 2018 7:37 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 305
It's easy but... the texts length are in 7BitEncodedInt(I think)... I tried read this value in Pascal but no success... ¬¬

C implementation:
Code:
int Read7BitEncodedInt()
{
   int result = 0;
   int bitsRead = 0;
   int value;
   do
   {
      value = ReadByte();
      result |= (value & 0x7f) << bitsRead;
      bitsRead += 7;
   }
   while (value & 0x80);
   return result;
}

Pascal implementation (attempt)
Code:
function Read7BitEncodedInt: Integer;
var
   VByte: Byte;
   Offset: Integer;
begin
   Offset := 0;
   Result := 0;
   repeat
      FInput.Read(VByte, 1);
      Result := Result or ((VByte and $7F) shl Offset);
      Inc(Offset, 7);
   until (VByte and $80) = 0;
end;

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 Post subject: Re: Survivalist .xnb
PostPosted: Tue Jan 16, 2018 1:04 am 
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Joined: Tue Jul 21, 2015 10:51 am
Posts: 9
Excuse me, makc_ar from which hexeditor is taken your screenshot?

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-I am the Ancient, I am the Land.-


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 Post subject: Re: Survivalist .xnb
PostPosted: Tue Jan 16, 2018 6:06 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1143
Vecna wrote:
Excuse me, makc_ar from which hexeditor is taken your screenshot?

viewtopic.php?p=5594#p5594


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 Post subject: Re: Survivalist .xnb
PostPosted: Tue Jan 16, 2018 10:05 am 
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Joined: Tue Jul 21, 2015 10:51 am
Posts: 9
Thank you very much.

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-I am the Ancient, I am the Land.-


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 Post subject: Re: Survivalist .xnb
PostPosted: Mon Feb 12, 2018 9:43 am 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 166
Try the tool from my sources.

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Texttool sources: viewtopic.php?f=12&t=645


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 Post subject: Re: Survivalist .xnb
PostPosted: Mon Feb 12, 2018 1:08 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1143
Thanks a lot swuforce!


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