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PostPosted: Thu Apr 26, 2018 6:12 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 313
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Frostpunk LANG Tool
By Delutto
See Readme.txt for instructions.
Attachment:
Frostpunk_LANG_Tool_By_Delutto.7z [1015.18 KiB]
Downloaded 752 times


Note: To extract the *.DAT files and get the *.lang files, see here.

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Tribo Gamer Brasil


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PostPosted: Thu Apr 26, 2018 10:35 am 

Joined: Mon Apr 09, 2018 11:09 pm
Posts: 86
Thanks Can you unpack .arc file on Silent hill s. memories
My topics viewtopic.php?f=12&t=7772
I can't unpack in quickbms.Can you help me ?


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PostPosted: Thu Apr 26, 2018 12:34 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 764
ISKA wrote:
Thanks Can you unpack .arc file on Silent hill s. memories
My topics https://zenhax.com/viewtopic.php?f=12&t=7772
I can't unpack in quickbms.Can you help me ?

Aluigi explained everything to you. Archives from this game don't contain filenames.

Code:
That means you have to check every single extracted file by hand...


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PostPosted: Thu Apr 26, 2018 5:15 pm 
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Joined: Sat Dec 16, 2017 8:58 pm
Posts: 76
Ae manja viu!

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WebSite: HNNEWGAMES
YouTube: HNNEWGAMES


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PostPosted: Fri Apr 27, 2018 9:08 am 

Joined: Fri Apr 27, 2018 9:07 am
Posts: 2
looks unsafe

https://www.virustotal.com/#/file/17e39 ... /detection


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PostPosted: Fri Apr 27, 2018 3:52 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 313
Philosd wrote:
It's a false-positive. Some shit AV shows a virus warning because it's compressed with MPRESS.

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PostPosted: Fri Apr 27, 2018 4:06 pm 
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@Delutto
Sorry for the curiosity but... why do you use a packer?

The exe will be zipped anyway so there is not a real gain, just negative effects like false positives, rare compatibility problems and an almost unexistent longer loading time.


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PostPosted: Fri Apr 27, 2018 5:41 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 313
aluigi wrote:
@Delutto
Sorry for the curiosity but... why do you use a packer?
The exe will be zipped anyway so there is not a real gain, just negative effects like false positives, rare compatibility problems and an almost unexistent longer loading time.

A old habit... you know, dial-up connection times...
Besides, the new Delphi compiler versions sucks, this simple tool has 4MB without PE compression, I just don't like that. I've never had problems with MPRESS, just a notable time to explode the PE in memory and I don't use AV, so I don't get false-positives... :lol:

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PostPosted: Fri Apr 27, 2018 9:13 pm 

Joined: Fri Apr 27, 2018 9:11 pm
Posts: 6
Delutto wrote:
aluigi wrote:
@Delutto
Sorry for the curiosity but... why do you use a packer?
The exe will be zipped anyway so there is not a real gain, just negative effects like false positives, rare compatibility problems and an almost unexistent longer loading time.

A old habit... you know, dial-up connection times...
Besides, the new Delphi compiler versions sucks, this simple tool has 4MB without PE compression, I just don't like that. I've never had problems with MPRESS, just a notable time to explode the PE in memory and I don't use AV, so I don't get false-positives... :lol:


Hello, how can i extract .lang files ? .lang to .txt to .lang e.t.c
Thankyou for program.


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PostPosted: Fri Apr 27, 2018 11:49 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
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Alhyprn wrote:
Hello, how can i extract .lang files ? .lang to .txt to .lang e.t.c

First post have all information.

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PostPosted: Sat Apr 28, 2018 7:57 am 

Joined: Fri Apr 27, 2018 9:11 pm
Posts: 6
Delutto wrote:
Alhyprn wrote:
Hello, how can i extract .lang files ? .lang to .txt to .lang e.t.c

First post have all information.


I extracted localisation.dat but .lang file was output from. How can edit this .lang file ?


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PostPosted: Tue May 01, 2018 12:19 am 

Joined: Tue May 01, 2018 12:15 am
Posts: 2
@Delutto
Hello. Thank you for a wonderful tool.
I am using English translation tool because I am not good at English.
I am trying to translate it into Japanese, but I do not know how to convert my own fnt & dds file into binfont.
If you know, give me a hint. Thank you very much.


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PostPosted: Tue May 01, 2018 1:06 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 313
Laundrin wrote:
@Delutto
Hello. Thank you for a wonderful tool.
I am using English translation tool because I am not good at English.
I am trying to translate it into Japanese, but I do not know how to convert my own fnt & dds file into binfont.
If you know, give me a hint. Thank you very much.
Sorry, I don't know, textures is not my field... ask for help in Graphic file formats.

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PostPosted: Tue May 01, 2018 11:54 am 

Joined: Tue May 01, 2018 12:15 am
Posts: 2
Delutto wrote:
Laundrin wrote:
@Delutto
Hello. Thank you for a wonderful tool.
I am using English translation tool because I am not good at English.
I am trying to translate it into Japanese, but I do not know how to convert my own fnt & dds file into binfont.
If you know, give me a hint. Thank you very much.
Sorry, I don't know, textures is not my field... ask for help in Graphic file formats.


Thank you for your reply.
It seems that the same .binfont is used also for "This war of mine" produced by 11 bit studios, so I will investigate it a bit more. Thank you!

viewtopic.php?f=12&t=418
http://forum.xentax.com/viewtopic.php?f=35&t=12286


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PostPosted: Wed May 02, 2018 5:51 am 

Joined: Wed May 02, 2018 5:38 am
Posts: 1
Delutto
Hello. Thank you for a wonderful tool.
Im trying japanese translate with Laudrin

Im trying script BMS for This war of mine.
I cant make Japanese DDS font to binfont

at first,I try binfont in frostpunk to DDS
but Cant get DDS file
That error printed in command prompt

script
Code:
# This War of Mine
# DDS to BINFONT converter
# version 1.0
# by MerlinSVK    Nov 2014
# script for QuickBMS    http://aluigi.org/papers.htm#quickbms

open FDDE DDS 0
open FDDE HEAD 1
open FDDE TAIL 2

get NAME basename
string NAME += ".binfont_NEW"

get DSIZE asize 0
get HSIZE asize 1
get TSIZE asize 2

math DSIZE -= 0x80            # subtract the DDS header

log MEMORY_FILE 0 HSIZE 1      # copy header into memory_file
append
log MEMORY_FILE 0x80 DSIZE 0   # append texture data
log MEMORY_FILE 0 TSIZE 2      # append tail
append

get BINSZ asize MEMORY_FILE
log NAME 0 BINSZ MEMORY_FILE


result
Code:
QuickBMS generic files extractor and reimporter 0.8.4
by Luigi Auriemma
e-mail: me@aluigi.org
web:    aluigi.org
        (Mar  9 2018 - 15:18:52)

                   quickbms.aluigi.org  Homepage
                            zenhax.com  ZenHAX Forum
                               @zenhax  Twitter & Scripts

- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on

- select the BMS script to use
- select the input archives/files to extract, type * or "" for whole folder and subfolders
- select the output folder where extracting the files
- open input file C:\Users\Masahiro\Desktop\common\fonts\notosanscjksc-medium.otf.binfont
- open script C:\Users\Masahiro\Desktop\binfont2dds.txt
- set output folder C:\Users\Masahiro\Desktop

  offset   filesize   filename
--------------------------------------

- signature of 4 bytes at offset 0x00000000 doesn't match the one
  expected by the script:

  this one: "5"
  8a 0f 15 35                                       ...5

  expected: "
#"
  e3 0a f2 23                                       ...#

- 0 files found in 0 seconds
  coverage file 0     0%   4          247273196  . offset 00000004

Press ENTER or close the window to quit


How can I change this signature?
and how can i get binfont from dds font?


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PostPosted: Wed May 02, 2018 7:15 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 313
Masahiro wrote:
Delutto
Hello. Thank you for a wonderful tool.
Im trying japanese translate with Laudrin

Im trying script BMS for This war of mine.
I cant make Japanese DDS font to binfont

at first,I try binfont in frostpunk to DDS
but Cant get DDS file
That error printed in command prompt

How can I change this signature?
and how can i get binfont from dds font?

I'll check this out today.

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PostPosted: Wed May 02, 2018 9:02 am 

Joined: Tue Apr 03, 2018 8:07 am
Posts: 8
Hello lang file to dat import os possible ?


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PostPosted: Wed May 02, 2018 10:44 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 313
Keeland wrote:
Hello lang file to dat import os possible ?
Forstpunk DAT Tool

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PostPosted: Wed May 02, 2018 10:54 am 

Joined: Tue Apr 03, 2018 8:07 am
Posts: 8
Huh sorry man not workd whit me :/ i edit the texf files but the game is still english


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PostPosted: Wed May 02, 2018 1:43 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 313
Keeland wrote:
Huh sorry man not workd whit me :/ i edit the texf files but the game is still english
Set game to "English" on SETTINGS Menu.

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