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 Post subject: Gemini Rue
PostPosted: Fri Jun 01, 2018 12:58 am 

Joined: Fri Dec 01, 2017 5:42 pm
Posts: 20
I Want Translate This Game,Where Is The Language File ? :roll:


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 Post subject: Re: Gemini Rue
PostPosted: Sat Jun 02, 2018 12:52 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 461
Extract the game executable: http://aluigi.org/bms/adventure_game_studio.bms
Texts in game28.dta file.

AGSTool
By SileNTViP
Attachment:
AGSTool.7z [625.85 KiB]
Downloaded 67 times

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 Post subject: Re: Gemini Rue
PostPosted: Tue Jun 05, 2018 1:45 pm 

Joined: Fri Dec 01, 2017 5:42 pm
Posts: 20
Delutto wrote:
Extract the game executable: http://aluigi.org/bms/adventure_game_studio.bms
Texts in game28.dta file.

AGSTool
By SileNTViPAGSTool.7z


How Can I Use This Tool Can You Explain Step By Step ?


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 Post subject: Re: Gemini Rue
PostPosted: Tue Jun 05, 2018 3:36 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 461
I never used this tool... but probably you need use the "TXT from DTA&CRM" on game28.dta.

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 Post subject: Re: Gemini Rue
PostPosted: Wed Jun 06, 2018 7:50 am 
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Joined: Wed Oct 08, 2014 1:03 pm
Posts: 62
https://www.youtube.com/watch?v=-_9c2qNwd0M


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 Post subject: Re: Gemini Rue
PostPosted: Wed Jun 13, 2018 7:32 pm 

Joined: Wed Jun 13, 2018 7:30 pm
Posts: 2
Thanks for the vid, ghylard!

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I'm positive it's a right thing to do. I do whatever it takes to go on in my life. Soon I'll have to find more info about euro grand. I know I'm right.


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 Post subject: Re: Gemini Rue
PostPosted: Thu Aug 15, 2019 2:38 pm 

Joined: Sun Jul 21, 2019 7:29 am
Posts: 5
Delutto wrote:
Extract the game executable: http://aluigi.org/bms/adventure_game_studio.bms
Texts in game28.dta file.

AGSTool
By SileNTViPAGSTool.7z

Any idea on how to get a game.id file? It is needed for compiling .trs to .tra files. "AGS Translation Editor" creates and add it to .tra file so we cant access it directly but AGSTool is able to decompile tra file which gives a trs and game.id files. but on newer games, AGSTE crashes.
There is a sample of game.id in attachment.


Attachments:
game.id.zip [165 Bytes]
Downloaded 9 times
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 Post subject: Re: Gemini Rue
PostPosted: Fri Aug 16, 2019 2:10 pm 
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Joined: Wed Oct 08, 2014 1:03 pm
Posts: 62
SilentVIP has definitively stopped the development of AGSTool, so you have to try to find the game.id in another way.
Let's take Unavowed as example.

1) Open the game's exe file with a hexadecimal editor.
2) Search Adventure Creator Game File v2
3) The name of the game must be found immediately after the version of the file (for example for Unavowed it's 3.4.1.14
Image
4) The id is a 4-byte hexadecimal value that must be searched among all a pile of zero. This ID must be found shortly after the name of the game found previously and after 222.
Image
If you have trouble finding it you can use TRA Creator.exe but be careful the 0 is not taken into account.
Image
It's therefore advisable to use both methods together

So for now we have the name of the game "55.6E.61.76.76.6F.77.65.64" which is the name of the game and the key "D4.19.5A.09"
Let's open the hexadecimal editor to create our game.id file. Let's enter 55.6E.61.76.76.6F.77.65.65.64da.19.5a.5a.09 but the i.d. is not complete, the number of hexadecimal positions for UNAVOWED is missing at the beginning.
there are 8 positions. the final i.d. is therefore "08.55.6E.61.76.6F.77.65.65.64da.19.5a.09"
Image

Quote:


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 Post subject: Re: Gemini Rue
PostPosted: Sun Aug 25, 2019 7:04 am 

Joined: Sun Jul 21, 2019 7:29 am
Posts: 5
ghylard wrote:
SilentVIP has definitively stopped the development of AGSTool, so you have to try to find the game.id in another way.
Let's take Unavowed as example.

1) Open the game's exe file with a hexadecimal editor.
2) Search Adventure Creator Game File v2
3) The name of the game must be found immediately after the version of the file (for example for Unavowed it's 3.4.1.14
Image
4) The id is a 4-byte hexadecimal value that must be searched among all a pile of zero. This ID must be found shortly after the name of the game found previously and after 222.
Image
If you have trouble finding it you can use TRA Creator.exe but be careful the 0 is not taken into account.
Image
It's therefore advisable to use both methods together

So for now we have the name of the game "55.6E.61.76.76.6F.77.65.64" which is the name of the game and the key "D4.19.5A.09"
Let's open the hexadecimal editor to create our game.id file. Let's enter 55.6E.61.76.76.6F.77.65.65.64da.19.5a.5a.09 but the i.d. is not complete, the number of hexadecimal positions for UNAVOWED is missing at the beginning.
there are 8 positions. the final i.d. is therefore "08.55.6E.61.76.6F.77.65.65.64da.19.5a.09"
Image

Quote:

Thank you very much. I will use the method and see what happens.
I have one other question. Is there any to import font files larger than original one? for example Gemini Rue's original font which is ttf file has a really small size of 10kb and if you use quickbms to import something larger than that size, the game simply will not works and thinks that you are using the wrong exe. I tried to change the configs in trs file to make the game use another font file but so far, no luck.
the size problem is only limited for file size and not the whole exe since I replaced other font's with low sized ones in order to reduce the main exe file's size and replaced the main font with a higher size font and again, didn't work.


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 Post subject: Re: Gemini Rue
PostPosted: Sun Aug 25, 2019 2:20 pm 
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Joined: Wed Oct 08, 2014 1:03 pm
Posts: 62
It's not necessary to reintegrate the new fonts into the exe.
The game will easily recognize the new fonts you have put in the main directory of the game. :D


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