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PostPosted: Tue Nov 20, 2018 3:55 pm 

Joined: Tue Nov 20, 2018 3:51 pm
Posts: 2
Hello,

As most of you know Microsoft released Sunset Overdrive for PC and I wanna translate it to Turkish. But I don't have a clue about how to locate language files and open it so I can translate it. Anyone can help me with it. I'll appreciate it.


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PostPosted: Tue Nov 20, 2018 6:19 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 347
Judging by this printscreen, english texts should be in a00s002.us file, french texts in a00s003.fr and so on...
Upload these files.

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Tribo Gamer Brasil


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PostPosted: Wed Nov 21, 2018 4:49 pm 

Joined: Tue May 08, 2018 7:48 pm
Posts: 24
language files and fonts are in g05s000 file. layout.csv file have files' offset and size info.

Country coded files only have localized voice/audio data.

aluigi's edge of nowhere script will work with little modification, but I didn't used it since it tries to unpack all files and doesn't read name data.


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PostPosted: Fri Nov 23, 2018 12:22 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 347
akintos wrote:
language files and fonts are in g05s000 file.
Are they plain text? No tool needed?

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Tribo Gamer Brasil


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PostPosted: Fri Nov 23, 2018 3:58 am 

Joined: Tue May 08, 2018 7:48 pm
Posts: 24
Delutto wrote:
akintos wrote:
language files and fonts are in g05s000 file.
Are they plain text? No tool needed?


Localization files are lz4 compressed and the file looks like some kind of serialized database structure, pretty complicated.

But I think you don’t really have to fully understand the structure, you only need to replace texts and fix some block size numbers. Try comparing two language files. Not really tested though.


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PostPosted: Fri Nov 23, 2018 5:36 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 347
akintos wrote:
But I think you don’t really have to fully understand the structure, you only need to replace texts and fix some block size numbers. Try comparing two language files. Not really tested though.
What I'm trying to say is that I don't have the game, so I need file samples to work on this. Upload those localization files and I'll take a look.

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Tribo Gamer Brasil


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PostPosted: Sat Nov 24, 2018 7:28 pm 

Joined: Tue Nov 20, 2018 3:51 pm
Posts: 2
Delutto wrote:
Judging by this printscreen, english texts should be in a00s002.us file, french texts in a00s003.fr and so on...
Upload these files.


https://mega.nz/#!rWRGGa5A!cYTayton07Qr ... Dni0X1awPE

I hope it helps.


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PostPosted: Sun Nov 25, 2018 12:42 pm 

Joined: Mon Jan 02, 2017 6:56 am
Posts: 3
Delutto wrote:
akintos wrote:
But I think you don’t really have to fully understand the structure, you only need to replace texts and fix some block size numbers. Try comparing two language files. Not really tested though.
What I'm trying to say is that I don't have the game, so I need file samples to work on this. Upload those localization files and I'll take a look.

https://mega.nz/#!HZBECAKK!fkRF7vHO-z04 ... Bse-XM7sWI

here is g05s000


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