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PostPosted: Thu Jan 10, 2019 11:05 pm 
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Joined: Thu Jan 10, 2019 11:32 am
Posts: 1

I'm currently working on a localization for {A Way Out}{Unreal Engine 4}.

the localization files are located in .pak files, I've extracted them with (QuickBMS 0.9.2), the font is stored in - ..\A Way Out\Haze1\Content\GUI\Fonts
this way I was able to localize the game, and add a new font which makes the game show/read my localization, I continued like this till I completed 20% of the localization process;

all this time I was testing the localization on the very first chapters of the game, and when I tested it with a chapter from the middle of the game - like chapter 12, the game stuck on infinite loading, this happened because I extracted the .pak files. I didn't have this issue when I completed the game before

so I tried to make the game load/show my localization - without editing or extracting the .pak files, after getting help from a friend, and some digging, I was able to make the game recognize that I added a new language, and loaded it successfully without the need of using QuickBMS

but sadly, I couldn't find a way to make it recognize my new font - which supports the letters of my localization.

so my question here is simply:
How to make the game load a new font without extracting the .pak files?

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