ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Mon Jan 21, 2019 3:56 am

All times are UTC




Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Thu Jan 10, 2019 11:05 pm 
User avatar

Joined: Thu Jan 10, 2019 11:32 am
Posts: 1
Hello!

I'm currently working on a localization for {A Way Out}{Unreal Engine 4}.

the localization files are located in .pak files, I've extracted them with (QuickBMS 0.9.2), the font is stored in - ..\A Way Out\Haze1\Content\GUI\Fonts
this way I was able to localize the game, and add a new font which makes the game show/read my localization, I continued like this till I completed 20% of the localization process;

all this time I was testing the localization on the very first chapters of the game, and when I tested it with a chapter from the middle of the game - like chapter 12, the game stuck on infinite loading, this happened because I extracted the .pak files. I didn't have this issue when I completed the game before

so I tried to make the game load/show my localization - without editing or extracting the .pak files, after getting help from a friend, and some digging, I was able to make the game recognize that I added a new language, and loaded it successfully without the need of using QuickBMS

but sadly, I couldn't find a way to make it recognize my new font - which supports the letters of my localization.

so my question here is simply:
How to make the game load a new font without extracting the .pak files?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited