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PostPosted: Sat Jan 26, 2019 8:29 am 

Joined: Sat Jan 10, 2015 10:03 am
Posts: 58
here is sample text file from RE2 remake
Attachment:
message.rar [533.45 KiB]
Downloaded 74 times

i think its same as RE7 text but its encrypt in this time

so anyone could make unpack\extract or decrypt?


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PostPosted: Mon Jan 28, 2019 7:11 am 
User avatar

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 434
Resident Evil 2 MSG Tool [PC]
By Delutto
See Readme.txt for instructions.
Attachment:
Resident_Evil_2_MSG_Tool_By_Delutto.7z [762.61 KiB]
Downloaded 117 times
Notes: Based on file samples and not tested ingame.

Updates:
Code:
01/28/2019
  - BugFix: EntriesCount is UInt32 and not UInt64.
 
01/26/2019
  - First release.


Edit: Here's another tool by rengareng: https://zenhax.com/viewtopic.php?f=12&t=9364

_________________
Tribo Gamer Brasil


Last edited by Delutto on Tue Jan 29, 2019 12:35 pm, edited 2 times in total.

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PostPosted: Mon Jan 28, 2019 8:17 am 

Joined: Sat Jan 10, 2015 10:03 am
Posts: 58
@Delutto

Thanks man :D


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PostPosted: Mon Jan 28, 2019 8:51 am 

Joined: Sun Jan 27, 2019 7:50 pm
Posts: 7
@Delutto

thanks :)


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PostPosted: Mon Jan 28, 2019 8:58 am 

Joined: Sat Nov 12, 2016 10:21 am
Posts: 35
Thanks a lot @Delutto :)


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PostPosted: Mon Jan 28, 2019 11:14 am 

Joined: Sun Jan 27, 2019 7:50 pm
Posts: 7
How can we show the text files to the game without having to open all the files?

Let's say I changed the text file of the game but I want to discard it to my friend, but the file is in re_chunk_000.pak

My friend's .Pak file without opening the re_chunk_000.pak.'s single text file, can we run elsewhere?

can you help me
@Delutto


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PostPosted: Tue Jan 29, 2019 11:51 am 

Joined: Sun Jan 27, 2019 7:50 pm
Posts: 7
mes_conv_chp When I open the file 2_1.msg.14 and throw it back into the article file, there is no sound in the scenes of the game.

There's no sound where the police talk. "OPEN UP! HURRY! OPEN UP! OPEN THIS GODDAMN DOOR!"

@Delutto


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PostPosted: Tue Jan 29, 2019 12:35 pm 
User avatar

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 434
Try updated tool.

_________________
Tribo Gamer Brasil


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PostPosted: Tue Jan 29, 2019 1:38 pm 

Joined: Sun Jan 27, 2019 7:50 pm
Posts: 7
■What should I do to ensure that something I do is active for everyone without having to open someone else's Pak file?

■file"F:\SteamLibrary\steamapps\common\RESIDENT EVIL 2 BIOHAZARD RE2 1-Shot Demo\natives\x64\sectionroot\message"

■I want to make changes to the message file here, but I want it to be activated before opening the .pak file.

■'can you help me with this?,
■'msg tool running ,thanks.
@Delutto,
.


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PostPosted: Tue Jan 29, 2019 5:54 pm 

Joined: Thu Aug 14, 2014 3:29 am
Posts: 24
Sinan19031 wrote:
mes_conv_chp When I open the file 2_1.msg.14 and throw it back into the article file, there is no sound in the scenes of the game.

There's no sound where the police talk. "OPEN UP! HURRY! OPEN UP! OPEN THIS GODDAMN DOOR!"

@Delutto


You can try this tool: viewtopic.php?f=12&t=9364


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PostPosted: Tue Jan 29, 2019 8:02 pm 

Joined: Sun Jan 27, 2019 7:50 pm
Posts: 7
rengareng wrote:
Sinan19031 wrote:
mes_conv_chp When I open the file 2_1.msg.14 and throw it back into the article file, there is no sound in the scenes of the game.

There's no sound where the police talk. "OPEN UP! HURRY! OPEN UP! OPEN THIS GODDAMN DOOR!"

@Delutto


You can try this tool: viewtopic.php?f=12&t=9364


How do I run Re2_msg.exe?,
What is the working logic of the .exe file.?
I threw Msg.14 on the exe, but it didn't.


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PostPosted: Tue Jan 29, 2019 10:22 pm 

Joined: Thu Aug 14, 2014 3:29 am
Posts: 24
Sinan19031 wrote:
rengareng wrote:
Sinan19031 wrote:
mes_conv_chp When I open the file 2_1.msg.14 and throw it back into the article file, there is no sound in the scenes of the game.

There's no sound where the police talk. "OPEN UP! HURRY! OPEN UP! OPEN THIS GODDAMN DOOR!"

@Delutto


You can try this tool: viewtopic.php?f=12&t=9364


How do I run Re2_msg.exe?,
What is the working logic of the .exe file.?
I threw Msg.14 on the exe, but it didn't.


You can use this version.
Drag and drop .msg.14 file on the exe to extract texts.
Drag and drop .msg.14.txt file on the exe to import texts and generate .msg.14.new file.


Attachments:
File comment: tool with different options
re2-msg-tool.rar [163.16 KiB]
Downloaded 55 times
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PostPosted: Tue Jan 29, 2019 10:50 pm 

Joined: Sun Jan 27, 2019 7:50 pm
Posts: 7
rengareng wrote:
Sinan19031 wrote:
rengareng wrote:

You can try this tool: viewtopic.php?f=12&t=9364


How do I run Re2_msg.exe?,
What is the working logic of the .exe file.?
I threw Msg.14 on the exe, but it didn't.


You can use this version.
Drag and drop .msg.14 file on the exe to extract texts.
Drag and drop .msg.14.txt file on the exe to import texts and generate .msg.14.new file.


Thanks, program it works well.

!HELP!
=How can we run the "messages" file in another?
-I want to make changes to the message file here, but I want the .pak file to run without having to reopen in another person.
-so \natives\x64\section root\message" files.


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PostPosted: Fri Feb 01, 2019 3:28 pm 

Joined: Fri Jan 25, 2019 8:34 pm
Posts: 2
Can anybody help me how to localize this game? How can I find msg files. I have used quickbms but name of the files are different. What can I do?


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PostPosted: Fri Feb 01, 2019 8:48 pm 

Joined: Fri Jan 25, 2019 8:34 pm
Posts: 2
Sajjad_Rahim wrote:
here is sample text file from RE2 remake
message.rar
i think its same as RE7 text but its encrypt in this time

so anyone could make unpack\extract or decrypt?



How can I find these files?


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PostPosted: Sun Feb 03, 2019 10:56 am 
User avatar

Joined: Thu Jan 31, 2019 10:36 am
Posts: 20
Where is the english text files location? How can i export .pak extention files ?


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PostPosted: Sun Feb 03, 2019 8:50 pm 

Joined: Sun Jan 27, 2019 7:50 pm
Posts: 7
Delutto wrote:
Resident Evil 2 MSG Tool [PC]
By Delutto
See Readme.txt for instructions.Resident_Evil_2_MSG_Tool_By_Delutto.7zNotes: Based on file samples and not tested ingame.

Updates:
Code:
01/28/2019
  - BugFix: EntriesCount is UInt32 and not UInt64.
 
01/26/2019
  - First release.


Edit: Here's another tool by rengareng: https://zenhax.com/viewtopic.php?f=12&t=9364


when I convert some msg files to txt, some appear to be empty.


Attachments:
File comment: for example
mes_stg_9_1xx.msg.rar [165 Bytes]
Downloaded 18 times
File comment: for example
mes_sys_file.msg.rar [164 Bytes]
Downloaded 26 times
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PostPosted: Mon Feb 04, 2019 3:35 pm 

Joined: Thu Aug 14, 2014 3:29 am
Posts: 24
Sinan19031 wrote:
Delutto wrote:
Resident Evil 2 MSG Tool [PC]
By Delutto
See Readme.txt for instructions.Resident_Evil_2_MSG_Tool_By_Delutto.7zNotes: Based on file samples and not tested ingame.

Updates:
Code:
01/28/2019
  - BugFix: EntriesCount is UInt32 and not UInt64.
 
01/26/2019
  - First release.


Edit: Here's another tool by rengareng: https://zenhax.com/viewtopic.php?f=12&t=9364


when I convert some msg files to txt, some appear to be empty.


Because those files don't have any text.


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PostPosted: Tue Feb 12, 2019 1:57 pm 
User avatar

Joined: Thu Jan 31, 2019 10:36 am
Posts: 20
How can i reimport msg.14 files ?


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PostPosted: Wed Feb 13, 2019 12:50 pm 

Joined: Wed Feb 13, 2019 11:38 am
Posts: 4
How is it possible to reimport all the extracted files of re-chunk.pak file again to the Pak file to see the changes during the Gameplay.


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