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PostPosted: Sun Mar 18, 2018 10:45 pm 
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Use the latest version of quickbms and then use reimport2.bat.
This new method has some limitations too, it depends by the format of the archive.


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PostPosted: Mon Mar 19, 2018 5:05 pm 

Joined: Sun Mar 18, 2018 10:04 pm
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aluigi wrote:
Use the latest version of quickbms and then use reimport2.bat.
This new method has some limitations too, it depends by the format of the archive.


The archive file is data.win. The file including parts for translation is STRG.txt.
Reimport2 doesn't allow to import bigger size file. :(


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PostPosted: Sat Apr 14, 2018 7:32 am 

Joined: Fri Dec 15, 2017 1:42 pm
Posts: 26
The tool threw me an error when I tried to decompress this data chunk with zlib:
Attachment:
zlib.rar [6.29 KiB]
Downloaded 42 times

while I can decompress it without problems through HexEdit.


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PostPosted: Sat Apr 14, 2018 2:57 pm 
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It works perfectly, remember that if you use "comtype zlib" you have also give a decompressed size value which is same/bigger than the real decompressed size, only zlib_noerror and unzip_dynamic do the job automatically:
Code:
comtype zlib_noerror # or unzip_dynamic
get SIZE asize
clog "" 0 SIZE SIZE


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PostPosted: Sat Apr 14, 2018 3:24 pm 

Joined: Fri Dec 15, 2017 1:42 pm
Posts: 26
I actually did specified an unzip size but it still gave me the error saying
"Error: the compressed zlib/deflate input is wrong or incomplete (-5)".

This is the code I'm using for the simple test:
Code:
comtype zlib
get Name basename
string Name + ".dcp"
get ZSize asize
set Size long ZSize
math Size * 20
clog Name 0 ZSize Size

However zlib_noerror does work though.


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PostPosted: Sat Apr 14, 2018 3:58 pm 
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Your script is correct but your dump is incomplete so the zlib library returns an error if the input is not perfect, in fact the zlib format has a crc at the end to check the input.
zlib_noerror simply ignores these errors and doesn't consider the decompressed size.


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PostPosted: Sat Apr 14, 2018 4:16 pm 

Joined: Fri Dec 15, 2017 1:42 pm
Posts: 26
aluigi wrote:
in fact the zlib format has a crc at the end to check the input.

I never knew that before. That will make sense. The file I'm dealing with has no fields about the compressed size or unzip size while HexEdit will crash if I decompress the whole compressed chunk directly, so I have to perform a decompression on every piece of data splitted by the zlib magic "\x78\x01" in this case. Guess I'd have to use the noerror method then.


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PostPosted: Sun Apr 15, 2018 4:46 am 
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or you can just use offzip on the whole data/memory and it will do the job for you automatically, it's just its primary purpose :)
http://aluigi.altervista.org/mytoolz.htm#offzip


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PostPosted: Tue Apr 17, 2018 2:08 am 

Joined: Fri Dec 15, 2017 1:42 pm
Posts: 26
I was wondering if it would perform a complete decompression either method.


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PostPosted: Tue May 29, 2018 11:32 pm 
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Joined: Tue May 29, 2018 9:07 pm
Posts: 5
There's a bug with arrays. If you use a different name (not value, name) as accessor index from any names that were used to initialize it, it won't work properly.

To elaborate, this will work:
Code:
set ID long 0
set TEST[ID] string "pootis"
set POOTIS TEST[ID]


This will not work:
Code:
set ID long 0
set TEST[ID] string "pootis"
set IX long 0
set POOTIS TEST[IX]


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PostPosted: Wed May 30, 2018 9:57 am 
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There are 2 bugs in those scripts:
- the variable with name pootis and the constant string "pootis" can't coexist
- that feature you are using there is not the (get/put/sort)array one, that's the experimental multi-dimensional array which works in a different way in which the multiple dimensions (VAR[X][Y][Z][W]) are possible by using a trick. long story short TEST[ID] and TEST[IX] are two completely different things


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PostPosted: Tue Jul 03, 2018 5:25 am 
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Joined: Wed Jul 19, 2017 5:04 am
Posts: 125
Hello Aluigi
i have a question...
i want to start Scripting with QuickBMS, i just know (Lua), how can i start and Learn to write bms scripts?

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Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad


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PostPosted: Tue Jul 03, 2018 10:17 pm 
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The bms language is extremely simple, most of the work is reverse engineering the file formats for which you usually need a hex editor.
My suggestion is to take a look at the various scripts written for the various samples provided on the forum.
Every script shorter than 10 lines is a good candidate for learning :)


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PostPosted: Wed Jul 04, 2018 1:03 pm 

Joined: Wed Jul 04, 2018 12:58 pm
Posts: 1
what does -m3 means on make?? i dont have that it throws error

thread -lssl -lcrypto -DDISABLE_MCRYPT -DDISABLE_TOMCRYPT -ldl
cc: error: unrecognized command line option '-m3'make: *** [Makefile:43: all] Error 1

I think my question is cc you put -m3 whats that?

ah its m32 i cant built this on my 64 bit.. because you state it cause problem on 64 bit natively.. hmm


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PostPosted: Wed Jul 04, 2018 9:00 pm 
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You can try removing -m32, it will work without problems.

I use -m32 in Makefile for being sure that there are no problems with some external code (pre-compiled functions and so on) and for sharing the resulting binary on the website.


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PostPosted: Sun Jul 15, 2018 10:37 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 313
How suppress the "Press ENTER or close the window to quit" message?

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PostPosted: Mon Jul 16, 2018 1:12 am 
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-R


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PostPosted: Thu Aug 09, 2018 3:26 pm 

Joined: Thu Aug 09, 2018 12:32 pm
Posts: 4
moderate to another room, thanks


Last edited by abcdekabcd on Fri Aug 10, 2018 1:08 am, edited 1 time in total.

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PostPosted: Thu Aug 09, 2018 11:52 pm 
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As written in the title of the topic where you are posting... "NOT games", so you are OT.

Anyway some games that use that nxpk format have their files encrypted and therefore you can't extract them.


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PostPosted: Mon Aug 20, 2018 6:07 am 

Joined: Sun Aug 19, 2018 5:24 pm
Posts: 4
off-topic, moved


Last edited by haiwood on Mon Aug 20, 2018 7:16 pm, edited 1 time in total.

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