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PostPosted: Tue Feb 16, 2021 8:19 pm 

Joined: Tue Feb 16, 2021 8:03 pm
Posts: 2
Hello, I recently made an account here because I am interested in rebuilding the COK6.NREC files associated with the Castle Defenders script from the swf. Is it possible to make a script to do this using information from the original script? Or if there's any way I can get in contact with the person that made the script? I'm trying to make texture mods for the Castle Crashers and using TexMod is very unreliable and causes much lag.


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PostPosted: Fri Feb 19, 2021 4:44 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12096
It would be complicated to make a script for reimporting or rebuilding since the format requires multiple steps (that's why it uses a MEMORY_FILE and 3 Log operations).


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PostPosted: Sat Mar 06, 2021 7:55 pm 

Joined: Tue Feb 16, 2021 8:03 pm
Posts: 2
aluigi wrote:
It would be complicated to make a script for reimporting or rebuilding since the format requires multiple steps (that's why it uses a MEMORY_FILE and 3 Log operations).


Can you point me to resources to learn how to encrypt the SWF to COK6.NREC? This is the only way my texture mods will work reliably without lagging or breaking half of the time.


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