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 Post subject: Script in C++
PostPosted: Sat Apr 24, 2021 11:19 pm 

Joined: Sun Nov 15, 2015 10:20 am
Posts: 5
Hello, I found a script to extract texts in C++ for Legend Entertainment Games.

I don't know C ++, and I would like to pass it to Quickbms to re-import the modified texts later.

I would appreciate someone's help.


Attachments:
legend-str.cpp [6.79 KiB]
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 Post subject: Re: Script in C++
PostPosted: Sun Apr 25, 2021 11:44 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12296
It's complicated.
While the code can be ported in a script (even if by spending some time and with uncertain results), then you would be left without a way to reimport the data because the huffman compression used there is probably not available in quickbms and quite sure there is no re-compression code in quickbms to be used in reimport mode.


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 Post subject: Re: Script in C++
PostPosted: Sun Apr 25, 2021 1:50 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 380
Just in case, compiled version of that code. Run "legend-str -h" for available options.


Attachments:
legend-str.zip [10.73 KiB]
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 Post subject: Re: Script in C++
PostPosted: Sun Apr 25, 2021 7:02 pm 

Joined: Sun Nov 15, 2015 10:20 am
Posts: 5
aluigi wrote:
It's complicated.
While the code can be ported in a script (even if by spending some time and with uncertain results), then you would be left without a way to reimport the data because the huffman compression used there is probably not available in quickbms and quite sure there is no re-compression code in quickbms to be used in reimport mode.


Thanks aluigi. I must learn C++. :)

spiritovod wrote:
Just in case, compiled version of that code. Run "legend-str -h" for available options.


Thank you. You compiled version is more compresive.

It's posibble you can create the code to reimport in C++? :oops:


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 Post subject: Re: Script in C++
PostPosted: Sun Apr 25, 2021 9:55 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 380
@kurt28: Sorry, but I'm not interested and it's not an easy task either. I just couldn't find any compiled version of the tool and decided to make one to save some time for others.

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