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PostPosted: Tue Aug 09, 2022 11:24 pm 

Joined: Tue Nov 17, 2020 10:24 pm
Posts: 1
I've been doing some extractions on the PS2 game Sword of Etheria, specifically models and textures (Renderware DFFs and TXDs). These assets were packed into .bin files per-character (along with other stuff probably). I've been able to isolate and extract DFFs, and in another day or so I'd have the TXDs, but I'm getting really tired of staring at my hex editor and I was wondering if someone could help me figure out a QuickBMS script to speed things up. I've attached the bin file for the main character's default model for examination.

Also, I could have sworn I found some kind of tool a few years back that straight-up ripped the TXDs, but I haven't managed to track it down. Can't remember if it was GUI-based or a command-line thing, I just know I had basically every TXD isolated at some point but I lost them when I switched PCs. I might have one lying around somewhere, I'll have to check.

Thanks!


Attachments:
File comment: Full bin file for the main character's default model. DFF starts around 0x0001A5A0, preceding data should be TXD.
str01000b01.bin [1.39 MiB]
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