look at this zip file (its possible to make good scripts for texts, if you accept it
should i do these with all of simple text whit hex
! one by one! my time! my head! or maybe i get a wrong number, then game will close! taking a loooooong! (that is why its really really really on my mind!!!)
but hex is OK for big archive or 20 or 30 files, because we dont want to edit all files in archive, just for modding a texture or replace a binary template, just if file dont have any offset... but what about text? or a lot of simple files? yeah, easy with hex but taking soo long, i am working on modding a game and has 153214 simple file without offset! take 15 week to set all of them or more! my mind! game has .png and its not dds and cant add same size!
please do something in new release!
add a option with name ( -reraw ) or anything you want (or a better idea! add in bms... rlog? like slog or clog? (rlog = raw log) )
and add this things to this options:
-add replace raw file (not add a new offset in end of file)
ikow, ikow... maybe some archives will be corrupt for that, but people must use reimport2 (-r -r) in archives, not this option (because maded for files without offset, right?)
and its possible, and i cant believe... and because i know its possible... (in real, not by believing, can do it)
You kidding us or what, to there is already option to replace raw file in archive for god sake, luigi told this many times, dont get what you want anymore and i highly doubt you know it yrselfe... qbms can do exatly you asking so what is the point to get this any futher.. Extract files where are no any offset, etc.. is only matter of the script not capability of qbms..!