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Possible next features of QuickBMS
https://zenhax.com/viewtopic.php?f=13&t=19
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Author:  aluigi [ Mon Jun 17, 2019 7:20 pm ]
Post subject:  Re: Possible next features of QuickBMS

You can decide the precision by putting the number of digits after the dot, for example:
Code:
string NUMB p "%.14f" POINT

Author:  Delutto [ Thu Jun 27, 2019 2:26 am ]
Post subject:  Re: Possible next features of QuickBMS

What about support to standard LZ77 and LZ78 compression?
There's many of Super Nintendo (SNES) games that use standard LZ77, it'll help me a lot.

Author:  GHFear [ Thu Jun 27, 2019 4:44 pm ]
Post subject:  Re: Possible next features of QuickBMS

Is it not possible to multiply floats?
I have a 3D model archive that divides the number of 3D models, offset, size and every other important data by 256 for some reason.
So to get the correct offset, I need to multiply by 256, but when I do that I dont even get close to the correct number as it is right now.

Author:  Shokoniraya [ Tue Jul 02, 2019 1:57 pm ]
Post subject:  Re: Possible next features of QuickBMS

aluigi wrote:
You can decide the precision by putting the number of digits after the dot, for example:
Code:
string NUMB p "%.14f" POINT

sir aluigi, %.14 and done? but all of numbers after dot is not 14 always, what about them?
float is really matter for alot of things, like 3d objects, config files, fonts, and even more!

GHfrear, 256 or other numbers *256 or 1024 is just for more precisely

Author:  beedy [ Sat Jul 06, 2019 9:12 am ]
Post subject:  Re: Possible next features of QuickBMS

I think this has been asked before but is there any possibilities to run XMemCompress with quickbms compiled on mac? I have extraction tool which execute quickbms.exe to compress files and I can run it on terminal typing /Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wine --cx-app quickbms.exe when I set crossover wine bottle to default. That's enough for me but it's easier and quickbms launch faster if it's possible to run XMemCompress native on mac.

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