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 Post subject: [Noobie] QuickBMS Help
PostPosted: Sun Oct 07, 2018 9:45 am 

Joined: Sun Oct 07, 2018 9:43 am
Posts: 3
So uh how do i use this?
I followed everything but i have no idea how to pack something or even modify code/sprites

Kinda confused


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PostPosted: Sun Oct 07, 2018 9:49 am 

Joined: Sun Oct 07, 2018 9:43 am
Posts: 3
PS: Im using yoyogames.bms


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PostPosted: Sun Oct 07, 2018 6:00 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9414
Modifying the files is something related to modding and unfortunately I don't have suggestions, but there are for sure plenty of information on this and other forums (and reddit) since this format is used in many games like Undertale.

Instead for reimport you can find all the information in section 3 of http://aluigi.org/papers/quickbms.txt

To be honest I'm quite sure exist even some modding tools for undertale and other games using this format.


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PostPosted: Sun Oct 07, 2018 9:09 pm 

Joined: Sun Oct 07, 2018 9:43 am
Posts: 3
aluigi wrote:
Modifying the files is something related to modding and unfortunately I don't have suggestions, but there are for sure plenty of information on this and other forums (and reddit) since this format is used in many games like Undertale.

Instead for reimport you can find all the information in section 3 of http://aluigi.org/papers/quickbms.txt

To be honest I'm quite sure exist even some modding tools for undertale and other games using this format.


Mhm i was wondering if that would work on a Undertale type Gamemaker game i belive its on gm:s 1.4.9999


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PostPosted: Mon Oct 08, 2018 8:55 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9414
The best answer I can give you is... try it :)
The reimport mode is easy to use even if there are some limitations, some of them are bypassed by reimport2 but it depends by the type of data you are going to reimport (for example text strings are usually a problem).


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