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PostPosted: Sun Jan 17, 2021 5:18 am 

Joined: Sat Jan 16, 2021 2:37 am
Posts: 4
Taking bids to solve the following problem:

So I'm stuck using Unity 3.2 in trying to modify an existing product. The assets are in the format of cached webplayer files, having filenames similar to 'CustomAssetBundle-376a9dc2d037e414a8ababbaccc4f396'. I would like to either be able to directly convert these file into the compressed webplayer assetbundle format which have extension .unity3d ...... or as an alternative, if I can make QuickBMS (or similar tool) extract prefab assets along with the other assets it already supports, I can recreate the assetbundles myself from the extracted source assets.

I have already tried tools such as DevX Unpacker....most of these tools either do not support prefab extraction, or they do not support asset formats as old as Unity 3.2

I'll be happy to clarify any questions regarding what I need.

EDIT: Never mind, I wrote my own solution using QuickBMS


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