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Get the IP addresses of Steam users playing DOTA2 and others
https://zenhax.com/viewtopic.php?f=16&t=87
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Author:  adityamakhi [ Tue Mar 15, 2016 7:32 pm ]
Post subject:  Re: Get the IP addresses of Steam users playing DOTA2 and others

Hey I am new here
I do not understand how to use it
I have downloaded it
Found steam ID and app ID put it in cmd but its shows no internal function

Author:  aluigi [ Wed Mar 16, 2016 8:33 am ]
Post subject:  Re: Get the IP addresses of Steam users playing DOTA2 and others

http://aluigi.altervista.org/about.htm#howuse

Author:  adityamakhi [ Wed Mar 16, 2016 2:17 pm ]
Post subject:  Re: Get the IP addresses of Steam users playing DOTA2 and others

Hey again i followed the instructions everything's fine until ip address retrieving pops up
it says
Error: timeout, this game or the current status of the target don't allow to retrieve his ip address
the game is dota2
I am logged in steam but dota2 is not running do I have to follow anything else
TY

Author:  aluigi [ Thu Mar 17, 2016 11:23 am ]
Post subject:  Re: Get the IP addresses of Steam users playing DOTA2 and others

Please read the whole thread and the various updates.
tl;tr: the method no longer works apparently.

Author:  Gamper [ Sun Jan 07, 2018 3:55 pm ]
Post subject:  Re: Get the IP addresses of Steam users playing DOTA2 and others

How do i use it?

Author:  LynnLove [ Mon Sep 03, 2018 8:32 pm ]
Post subject:  Re: Get the IP addresses of Steam users playing DOTA2 and ot

call0us wrote:
Does it work for games like counter strike (source), where server is hosted by arbitrary hosting company?
I don't think about using crazybulk this kind of games have lobby, or maybe there is one (when u click in-game view all players on the server and u get their steams).



I Have try this but it does not work on counter strike

Author:  aluigi [ Sat Sep 15, 2018 4:46 am ]
Post subject:  Re: Get the IP addresses of Steam users playing DOTA2 and others

Just an information: I have recompiled steamlobbylist, steamuserip and steamfilelist using the current SDK.
It would change absolutely nothing regarding the problem in this topic since it's not related to the SDK, additionally I fixed a small part of code that gave an error with Visual Studio (so now you can modify and compile the source with the current VS without any problem).
http://aluigi.altervista.org/papers.htm#steam

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