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PopCap Games (xml.bin.sig/xml.sig/xml.sig2)
https://zenhax.com/viewtopic.php?f=16&t=9337
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Author:  LolHacksRule [ Thu Jan 24, 2019 12:54 am ]
Post subject:  PopCap Games (xml.bin.sig/xml.sig/xml.sig2)

I want to modify the XML and XML.BINs (outside properties, in install dir root and DRM) in PopCap games (preferably, Plants VS Zombies) DRM for computers but these pesky plaintext .sig files are preventing them from being read by the games after modification, modifying back however, doesn't make the check fail, the hash isn't commonly known either, any advice or will someone figure out this hash check? You can find xml.bin samples on this format here: viewtopic.php?f=9&t=9335, plaintext XMLs with the sig files here and xml.bin sigs alone here. These pages: https://github.com/sureandrew/SexyAppFr ... yAppBase.h and https://github.com/sureandrew/SexyAppFr ... ppBase.cpp also talk about the sig files.

Attachments:
PVZXMLBINSIGs.zip [23.42 KiB]
Downloaded 35 times
PVZPLAINTEXTXMLS+SIGS.zip [653 Bytes]
Downloaded 32 times

Author:  LolHacksRule [ Sun Sep 08, 2019 2:55 am ]
Post subject:  Re: PopCap Games (xml.bin.sig/xml.sig/xml.sig2)

Thanks on the views but can I bump? Sigs are unique for specific loaders.

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