Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Fri Sep 18, 2020 2:38 pm

All times are UTC

Post new topic  Reply to topic  [ 164 posts ]  Go to page Previous 15 6 7 8 9
Author Message
PostPosted: Sat May 12, 2018 2:02 am 

Joined: Sat Feb 25, 2017 4:13 am
Posts: 48
Does anyone know how to rip multiple files in UnityEX? I can only extract the contents from a compressed Unity3D file one at a time with this program.

PostPosted: Mon Feb 11, 2019 8:10 am 

Joined: Mon Mar 19, 2018 7:44 am
Posts: 9
Hi.i want to translate "beat saber" to my launguage,but i can't find any font file,it seems use texmesh,only font texure,i don't know how to edit it.can you help me. thanks!
here is game link: https://store.steampowered.com/app/620980/Beat_Saber/

bs.PNG [14.14 KiB]
Not downloaded yet
PostPosted: Mon Apr 27, 2020 1:55 am 

Joined: Mon Mar 02, 2020 3:32 am
Posts: 17
Can I edit a MonoBehaviour .dat only in hexadecimal?
The attached file is from "PC Building Simulator".

unnamed asset-resources.assets-302739.dat.7z [1.86 MiB]
Downloaded 75 times
PostPosted: Thu Sep 03, 2020 3:08 am 

Joined: Wed Aug 05, 2020 3:48 am
Posts: 3
Acewell wrote:
you just click File>Open and select as many unity files you want, then in the dialog press Open and wait for load all.
then you can sort by type in the GUI and select the first and hold shift and select the last to select all of that type
or select only what you want with ctrl + click and use the plugins to export to usable files. :D

if you are working with assetbundle files that only open 1 at a time you can batch extract all those to assets files
that you will be able to batch open with UABE afterward. you need 2 files for this: (well i'll just post what i use :) )
1. batch.txt file with this in it
+DIR C:\temp

2. UABE.bat file with this in it
AssetBundleExtractor.exe batchexport batch.txt

i have those 2 files next to the AssetBundleExtractor.exe and i use a folder named "temp" located in C:\ to drop
the assetbundle files into, then i just run the UABE.bat file to export the .assets files from them to that same
temp folder,and from there you can batch open those in UABE. :D

Hello, I used this batch method and successfully opened the file in batch. However, when exporting PNG images, you will be prompted [unable to open the streamed data file! Unable to convert the texture data!]
https://mega.nz/file/qyIBFQCL#sQqI8WZAd ... hSnoSR8Rqg

Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 164 posts ]  Go to page Previous 15 6 7 8 9

All times are UTC

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited