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PostPosted: Sat May 12, 2018 2:02 am 

Joined: Sat Feb 25, 2017 4:13 am
Posts: 52
Does anyone know how to rip multiple files in UnityEX? I can only extract the contents from a compressed Unity3D file one at a time with this program.

PostPosted: Mon Feb 11, 2019 8:10 am 

Joined: Mon Mar 19, 2018 7:44 am
Posts: 9
Hi.i want to translate "beat saber" to my launguage,but i can't find any font file,it seems use texmesh,only font texure,i don't know how to edit it.can you help me. thanks!
here is game link: https://store.steampowered.com/app/620980/Beat_Saber/

bs.PNG [14.14 KiB]
Not downloaded yet
PostPosted: Mon Apr 27, 2020 1:55 am 

Joined: Mon Mar 02, 2020 3:32 am
Posts: 32
Can I edit a MonoBehaviour .dat only in hexadecimal?
The attached file is from "PC Building Simulator".

unnamed asset-resources.assets-302739.dat.7z [1.86 MiB]
Downloaded 175 times
PostPosted: Thu Sep 03, 2020 3:08 am 

Joined: Wed Aug 05, 2020 3:48 am
Posts: 3
Acewell wrote:
you just click File>Open and select as many unity files you want, then in the dialog press Open and wait for load all.
then you can sort by type in the GUI and select the first and hold shift and select the last to select all of that type
or select only what you want with ctrl + click and use the plugins to export to usable files. :D

if you are working with assetbundle files that only open 1 at a time you can batch extract all those to assets files
that you will be able to batch open with UABE afterward. you need 2 files for this: (well i'll just post what i use :) )
1. batch.txt file with this in it
+DIR C:\temp

2. UABE.bat file with this in it
AssetBundleExtractor.exe batchexport batch.txt

i have those 2 files next to the AssetBundleExtractor.exe and i use a folder named "temp" located in C:\ to drop
the assetbundle files into, then i just run the UABE.bat file to export the .assets files from them to that same
temp folder,and from there you can batch open those in UABE. :D

Hello, I used this batch method and successfully opened the file in batch. However, when exporting PNG images, you will be prompted [unable to open the streamed data file! Unable to convert the texture data!]
https://mega.nz/file/qyIBFQCL#sQqI8WZAd ... hSnoSR8Rqg

PostPosted: Fri Oct 02, 2020 3:06 am 

Joined: Fri Oct 02, 2020 3:00 am
Posts: 1
hello Aluigi, when i try to extract this .ab file with unity3d_webplayer.bms, I got this error:
- signature of 8 bytes at offset 0x00000000 doesn't match the one
  expected by the script:

  this one: "UnityFS"
  55 6e 69 74 79 46 53 00                           UnityFS.

  expected: "UnityWeb"
  55 6e 69 74 79 57 65 62                           UnityWeb

- 0 files found in 0 seconds
  coverage file 0     0%   8          5005533    . offset 00000008

unity.bms is not lucky either:
Error: incomplete input file 0: D:\Workspace\DUO\quickbms\charlotte001_body.ab
       Can't read 1 bytes from offset 590661ba.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     0%   24         5005533    . offset 590661ba

Last script line before the error or that produced the error:
  84  get DUMMY byte

I understand that your scripts does not support this unity version, Could you please help me on this one? Thanks in advanced!

charlotte001_body.rar [4.02 MiB]
Downloaded 111 times
PostPosted: Sun Jan 31, 2021 9:44 am 

Joined: Sun Jun 02, 2019 10:40 pm
Posts: 39
i can not extract it...
Extracted but problem is import.
UnityFS file extracted with AssetStudio but i need to import again for localization.

How can i do?

Last edited by JesWhite on Sat Feb 20, 2021 5:10 am, edited 1 time in total.

PostPosted: Fri Feb 19, 2021 11:08 am 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 59
JesWhite wrote:
i can not extract it...
Extracted but problem is import.
UnityFS file extracted with AssetStudio but i need to import again for localization.

How can i do?

See if this can help: viewtopic.php?f=12&t=14147

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