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PostPosted: Thu Nov 28, 2019 12:04 pm 

Joined: Thu Nov 28, 2019 11:54 am
Posts: 1

I am loving opening games to see what is inside. Recently I have been looking into Call of Duty Mobile.
This game presents 2 issues, one somewhat solved and one solved with other programs. Here is what I know:

The game is made in unity, and thus uses assetbundles. I can extract these using unity studios for meshes, and devxunity for the textures.
The older versions of the game (1.0 till 1.4/1.5) are build on an older version, and use an extra compression layer.

Extraction of the newer games is possible, but you can give it a try if you like. The older extra compression layer however is problematic. I originally didn't know how to extract it, but a friend recommended me to use monster hunter.nifs. This script works, but it only extracts 25% of the files (exacly 25%) and all textures are broken inside the bundles. Can you have a look?

https://drive.google.com/file/d/1zGPQEI ... sp=sharing (Alpha version with extra layer)
https://drive.google.com/file/d/1-vFXrQ ... sp=sharing (1.6 version, but no additional layer)

I hope you can help.

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