ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sun Dec 08, 2019 1:48 am

All times are UTC




Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Thu Nov 28, 2019 12:04 pm 

Joined: Thu Nov 28, 2019 11:54 am
Posts: 1
Hi

I am loving opening games to see what is inside. Recently I have been looking into Call of Duty Mobile.
This game presents 2 issues, one somewhat solved and one solved with other programs. Here is what I know:

The game is made in unity, and thus uses assetbundles. I can extract these using unity studios for meshes, and devxunity for the textures.
The older versions of the game (1.0 till 1.4/1.5) are build on an older version, and use an extra compression layer.

Extraction of the newer games is possible, but you can give it a try if you like. The older extra compression layer however is problematic. I originally didn't know how to extract it, but a friend recommended me to use monster hunter.nifs. This script works, but it only extracts 25% of the files (exacly 25%) and all textures are broken inside the bundles. Can you have a look?

https://drive.google.com/file/d/1zGPQEI ... sp=sharing (Alpha version with extra layer)
https://drive.google.com/file/d/1-vFXrQ ... sp=sharing (1.6 version, but no additional layer)

I hope you can help.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited