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PostPosted: Sun Dec 09, 2018 5:16 pm 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1122
alright, i wish you good luck with that one

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PostPosted: Sun Dec 09, 2018 9:44 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 103
Ok, I've tested with a gog version and again, it exports 0 files. I also tried the script that aluigi made for quanticdream's games and it extracts some files, but I have no idea how to get the text. I found a couple of files that I think maybe in 1 of them is some kind of text, but I'm going off-topic here so if you want to check them out I can send them or better I can make a new topic.


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PostPosted: Mon Dec 10, 2018 1:15 am 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1122
do what you think it's best for your situation
as for me i'll start from square one regarding fahrenheit_indigo_prophecy.bms

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PostPosted: Mon Dec 10, 2018 1:08 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 103
Maybe not all is lost for that script. I just tested with .idm file from remastered edition and it works. So maybe you can use some parts of it or slightly edit it to at least work (if it doesn't work on 100% with the remastered edition already). Ill add .idm file from that version if you need it.


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PostPosted: Mon Dec 10, 2018 1:22 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 103
I can add examples from the extracted files if that can help you.


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PostPosted: Mon Dec 10, 2018 3:16 pm 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1122
i'm just glad the script works with the remastered thing already
i just need to find myself some time to revise the script for the original PC version of the game

but you can pretty much upload some samples if you want

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the number one killer is time
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PostPosted: Mon Dec 10, 2018 5:07 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 103
Here are the samples. I've edited nothing just deleted a bunch of them. Originally they were 16000 and all that was around 3 gb. Also i've kept the original names of the folders.
https://mega.nz/#!FYJhDYTB!LHI_d6Q5gpyM ... hp-oioslqs


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PostPosted: Mon Dec 10, 2018 5:10 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 103
Btw if you currently don't have the original gog version i can also upload some of the files like the .idm file of that version.


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PostPosted: Mon Dec 10, 2018 9:38 pm 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1122
right, i've put your samples into some place out of my HDD for future use
for now i don't need anything else except for at least a bit of time

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the number one killer is time
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PostPosted: Thu Feb 14, 2019 12:01 am 

Joined: Mon Nov 06, 2017 8:24 pm
Posts: 10
I updated your .forge bms to properly handle filelist chunks (for +5000 files, found in Prince of Persia: The Forgotten Sands PS3 streamed .forge), and add optional .compressed extension for easier identification:
https://pastebin.com/Xxi8cKM0


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PostPosted: Fri Feb 15, 2019 3:13 pm 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1122
thanks for the update mister
now i can properly add this to my github bms repo

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PostPosted: Fri Jan 24, 2020 4:23 pm 

Joined: Sat Sep 02, 2017 12:56 pm
Posts: 107
Hi AnonBaiter, could you please look into Tomb Raider 7 (Legend) for PS3? I can't get neither Gibbed.DeusEx3.Unpack.exe nor Gibbed.TombRaider7.Unpack.exe to work with BIGFILE.000 and your tomb_raider_legend.bms from here also gives me an error & extracts nothing (a pic included)...
If you decide to inspect the troublesome file should I post a cut from beginning of BIGFILE.000 or it'd not be enough? Anyway I'm more than eager to provide samples, simply tell me what you need & I'll send it your way pronto!

I'd really appreciate any help because even if PS3 port uses 4-bit ADPCM too its audio quality should be higher than that of sound streams from PC version.
Best regards, thanks in advance!


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