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PostPosted: Fri Feb 01, 2019 2:29 pm 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Hello Everyone :)

I started learning how to do these QuickBMS scripts recently after aluigi made a couple scripts for me.
It inspired me to make my own stuff and also make some edits to his scripts to learn on the way.
This will be where I upload my tools, scripts and so on.
I will also upload scripts I have made edits on to further complete the scripts.

Much Love,
GHFear


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PostPosted: Fri Feb 01, 2019 2:34 pm 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Skate 2 and 3
platform: Xbox 360
file type: *.rx2 (Texture Format)
type: Compressor


Attachments:
skate3_rx2_dk2_compressor.bms [319 Bytes]
Downloaded 6 times


Last edited by GHFear on Sat Feb 02, 2019 8:27 am, edited 2 times in total.
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PostPosted: Fri Feb 01, 2019 2:35 pm 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Skate 2 and 3
platform: Xbox 360
file type: *.rx2 (Texture Format)
type: Decompressor


Attachments:
skate3_rx2_dk2_decompressor.bms [219 Bytes]
Downloaded 6 times


Last edited by GHFear on Sat Feb 02, 2019 8:27 am, edited 1 time in total.
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PostPosted: Fri Feb 01, 2019 2:39 pm 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Skate 2 and 3
platform: Xbox 360
file type: *.XSF (Archive)
type: Extractor (Without Decompression)


Updated: February 6 2019

Patch-notes: (It gave the right filenames on Textures, but tripped on the filenames for Meshes and collision. That is now fixed)


Info: This gives the correct filenames and was made from looking at aluigi's script.


Attachments:
skate3_xsf_nodecompress.bms [718 Bytes]
Downloaded 3 times


Last edited by GHFear on Wed Feb 06, 2019 2:09 pm, edited 2 times in total.
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PostPosted: Fri Feb 01, 2019 2:41 pm 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Skate 2 and 3
platform: Xbox 360
file type: *.XSF (Archive)
type: Extractor (With Decompression)


Updated: February 6 2019

Patch-notes: (It gave the right filenames on Textures, but tripped on the filenames for Meshes and collision. That is now fixed)

Info: This is only an EDIT of aluigi's script. It gives the correct filenames for each file. [if you see this aluigi, you should put this as the XSF archive script on the website :)]


Attachments:
skate3_xsf.bms [1.07 KiB]
Downloaded 2 times


Last edited by GHFear on Wed Feb 06, 2019 2:03 pm, edited 2 times in total.
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PostPosted: Fri Feb 01, 2019 2:43 pm 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
SSX Tricky
platform: PS2
file type: *.BIG (Archive)
type: Extractor


Attachments:
SSX_Tricky_big.bms [249 Bytes]
Downloaded 4 times


Last edited by GHFear on Sat Feb 02, 2019 6:47 am, edited 1 time in total.
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PostPosted: Fri Feb 01, 2019 6:00 pm 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Skate 3
platform: Playstation 3
file type: *.PSF (Archive)
type: Extractor (Without Decompression)


Updated: February 10th 2019

Change Log: Now gives the same names as the PSF (With Decompression), for finding files easier when modding.

Info: This extracts the textures, 3d models and collision data from the level streaming files (PSF) from Skate 3 on Playstation 3.
It has same compression as Xbox version and can be manually decompressed. I am working on implementing decompression into the script.


Attachments:
Skate3_PSF_nodecompression.bms [601 Bytes]
Downloaded 2 times


Last edited by GHFear on Sun Feb 10, 2019 6:43 pm, edited 3 times in total.
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PostPosted: Sat Feb 02, 2019 8:19 am 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Skate 1
platform: Xbox 360
file type: *.XSF (Archive)
type: Extractor (With Decompression)


Info: Extracts Skate 1 XSF files to reveal 3D models, Textures and Collision Data. These can be opened with my "EA Games" NOESIS script.


Attachments:
skate1_xsf.bms [487 Bytes]
Downloaded 6 times
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PostPosted: Sat Feb 02, 2019 8:23 am 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Skate 1
platform: Xbox 360
file type: *.XSF (Archive)
type: Extractor (Without Decompression)


Info: This script extracts the 3D models, Textures and Collision Data from Skate 1 XSF files without decompressing them. (These files need to be decompressed manually before opening them with my noesis script)


Attachments:
skate1_xsf_nodecompress.bms [455 Bytes]
Downloaded 5 times


Last edited by GHFear on Sat Feb 02, 2019 10:27 am, edited 1 time in total.
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PostPosted: Sat Feb 02, 2019 8:26 am 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
EA GAMES
platform: Xbox 360
file type: *.rx2 (Texture Format)
type: Converter


Info: This script paired with noesis will convert rx2 files to PNG, TGA, DDS, you name it.


Attachments:
tex_EA_Games_rx2.zip [920 Bytes]
Downloaded 10 times
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PostPosted: Sun Feb 03, 2019 11:02 am 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Skate 2 and 3
platform: Playstation 3
file type: *.PSF (Archive)
type: Extractor (With Decompression)


Info: This script exports and decompresses the PSF / Level streaming archives from Skate 2 and 3 for Playstation 3.


Attachments:
Skate3_PSF.bms [6.36 KiB]
Downloaded 6 times


Last edited by GHFear on Sun Feb 03, 2019 11:35 am, edited 1 time in total.
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PostPosted: Sun Feb 03, 2019 11:17 am 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Skate 2 and 3
platform: Playstation 3
file type: *.DAT *.PSG (Texture, 3D Model Format)
type: Decompressor


Info: This script will decompress the files that my "Skate3_PSF_nodecompression.bms" script spits out, in case you want to be able to manually decompress those files for some reason.


Attachments:
skate3_psg_dk2_decompressor.bms [5 KiB]
Downloaded 7 times
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PostPosted: Mon Feb 04, 2019 12:29 pm 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Tony Hawks Pro Skater 2X
platform: XBOX
file type: Archive (*.bon)
type: Unpacker


Info: Only Unpacks and repacks Textures for now. (Updated)


Attachments:
THPSX2_BON.bms [911 Bytes]
Downloaded 7 times
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PostPosted: Mon Feb 04, 2019 2:27 pm 

Joined: Fri Mar 30, 2018 2:48 am
Posts: 57
Tony Hawks Pro Skater 2X
platform: XBOX
file type: Archive (*.DDX)
type: Unpacker


Info: Unpacks and Repacks Textures from .DDX files from THPS2X.


Attachments:
THPSX2_DDX.bms [422 Bytes]
Downloaded 7 times
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